重启游戏后输掉或赢了游戏后加速。
游戏简介。
游戏的标题是打字的太空大师。应用程序允许您学习如何快速在键盘上打字,而无需查看为什么要在PC上使用。
游戏位于科幻世界。
主角是一艘太空飞船。敌人是飞船,上面有字母乱码。
游戏的目的是由玩家射击所有敌人。如果玩家想射击标有“ c”垃圾的敌人,则必须按下“ c”键。
下面是带有游戏注释的代码。
游戏结束,场景:
stop(); /*The application is stop and it does not move to next scene*/
btnOver.addEventListener(MouseEvent.CLICK, funPagePlay); //After clicking the home button the Play screen will be open
function funPagePlay(event:MouseEvent):void{
//Declaration function funPageHome
Object(root).gotoAndStop(1, 'Scene 2'); //Calling function gotoAndStop and maoving to Scene 2
}
播放场景:
stop(); /*The application is stop and it does not move to next scene*/
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.KeyboardEvent;
import flash.display.Sprite;
var speedEnemy = -20; //Speed for nemies
var speedPlayer = 30; //Speed for the player
var speedMissile = 7; //Speed for the missile
var speedTimer= 100;
var missileKey; //In the variable we store which key we pressed the range a, b, c, d, e, f
var score = 0; //The variable stores the result
score_txt.text = String(score); //Displaying the result
var missile:bullet = new bullet(); //Missile, object
var aliens:Array = new Array(alienA, alienB, alienC, alienD, alienE, alienF); //Aliens, array
var myTimer:Timer = new Timer(100); //We create Timer so that the enemies move
敌人的运动:
myTimer.addEventListener("timer",timerHandler);
myTimer.start(); //Starting myTimer
function timerHandler(event:TimerEvent){ //This decleares a function call alient timer which is going to run a timer
for each(var i in aliens){ //Go throught aliens array each one will be stored in a variable called i
//Move enemies vertically
i.y -= speedEnemy; //increase the aliens x value by the speed var. Move enemies horizontally
}
for each (var j in aliens){ //Go throught aliens array each one will be stored in a variable called i
if(j.y <= 7 || j.y >= 270){ //
speedEnemy *= -1; //Change direction
for each ( var k in aliens){
k.x -= 10; //Move enemies forward
}
}
//Hit the enemy
if(j.y >= player.y && j.x <= player.x + 60 ){ //When the player hits the enemy
gotoAndPlay(1,"Scene 4"); //Go to the lost you page
}
}
}
向上移动玩家并获得胜利:
var playerTimer:Timer = new Timer(speedTimer);
playerTimer.addEventListener("timer", timerHandlerPlayer);
playerTimer.start(); //Start timer for player
function timerHandlerPlayer(event:TimerEvent){
player.y += speedPlayer; //Moveing vertical and speed for player
if(player.y >= 280 || player.y <= 17){
speedPlayer *= -1; //Vertical change direction for player
}
}
function displayMissile(){
missileTimer.start(); //Start timer for missile
stage.addChild(missile); //display missile
missile.y = player.y + 30; //position missle y
missile.x = player.x + 80; //position missile x
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressedDown); //After pressing key
//Display missile after pressing
function keyPressedDown(event:KeyboardEvent):void{
var key:uint = event.keyCode; //Download the keyboard button
trace("you pressed" + key);
var step:uint = 5;
射击:
if(key == Keyboard.A || key == Keyboard.B || key == Keyboard.C || key == Keyboard.D || key == Keyboard.E || key == Keyboard.F){ //Press key space
if(key == Keyboard.A){
missileKey = "a"; //After pressing the key a set the variable
displayMissile(); //displaying missile
}
else if(key == Keyboard.B){
missileKey = "b"; //After pressing the key b set the variable
displayMissile(); //displaying missile
}
else if(key == Keyboard.C){
missileKey = "c"; //After pressing the key c set the variable
displayMissile(); //displaying missile
}
else if(key == Keyboard.D){
missileKey = "d"; //After pressing the key d set the variable
displayMissile(); //displaying missile
}
else if(key == Keyboard.E){
missileKey = "e"; //After pressing the key c set the variable
displayMissile();
}
else if(key == Keyboard.F){
missileKey = "f"; //After pressing the key f set the variable
displayMissile(); //displaying missile
}
}
}
为导弹创建计时器:
var missileTimer:Timer = new Timer(30);
missileTimer.addEventListener("timer", timerHandlerMissile)
missileTimer.start() //start timer
function timerHandlerMissile(event:TimerEvent){ //moving missile
missile.x += speedMissile; //otherwise move up. Move the missile forward, speed
//We check for any aliens or have not been shot
for(var i:int = 0; i < aliens.length; i++){
if( missile.hitTestObject(aliens[i]) ) //if the missile hits an alien
{
if(missileKey == "a" && missile.hitTestObject(alienA)){ //Two conditions were you pressed the a key and if you killed enemy a
score++;
score_txt.text = String(score); //We are changing the result of the game
}else if(missileKey == "b" && missile.hitTestObject(alienB)){ //Two conditions were you pressed the b key and if you killed enemy b
score++;
score_txt.text = String(score); //We are changing the result of the game
}else if(missileKey == "c" && missile.hitTestObject(alienC)){ //Two conditions were you pressed the c key and if you killed enemy c
score++;
score_txt.text = String(score); //We are changing the result of the game
}else if(missileKey == "d" && missile.hitTestObject(alienD)){ //Two conditions were you pressed the d key and if you killed enemy d
score++;
score_txt.text = String(score); //We are changing the result of the game
}else if(missileKey == "e" && missile.hitTestObject(alienE)){ //Two conditions were you pressed the e key and if you killed enemy e
score++;
score_txt.text = String(score); //We are changing the result of the game
}else if(missileKey == "f" && missile.hitTestObject(alienF)){ //Two conditions were you pressed the f key and if you killed enemy f
score++;
score_txt.text = String(score); //We are changing the result of the game
}
else{
score--;
score_txt.text = String(score); //Changing the result of the game
gotoAndPlay(1,"Scene 4"); //Go to the lost you page
}
aliens[i].visible = false; //Set the hit alien to visible
aliens.splice(i, 1); //Remove the alien from the array
missileTimer.stop(); //Stop timer
stage.removeChild(missile); //Remove the missile
if(aliens.length == 0) //We check if we killed all enemies
{
gotoAndPlay(1,"Scene 3"); //Go to the You win page
}
}
}
}
我不知道为什么,但是游戏正在加速