有人可以解释为什么以下代码在前几次重复时表现正确,然后加速到狂躁速度?我搜索并发现我应该在setInterval之前使用clearInterval,但它没有任何区别。
var begin = window.onload = function() {
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
width = canvas.width = 600,
height = canvas.height = 600;
var stripWidth = Math.floor(Math.random()*(50-5+1)+5);
for (i = 0; i<= (width / stripWidth); i++){
context.strokeRect (stripWidth * i, stripWidth *i, width - (2 * i * stripWidth), width - (2 * i * stripWidth));
}
clearInterval(begin);
setInterval(begin,1000);
};
答案 0 :(得分:4)
您使用的是setInterval()
/ clearInterval()
错误。 setInterval()
返回一个计时器引用,这是您需要清除的那个:
var timerRef; // place in parent or global scope so it's accessible inside the function
var begin = window.onload = function() {
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
width = canvas.width = 600,
height = canvas.height = 600;
var stripWidth = Math.floor(Math.random()*(50-5+1)+5);
for (i = 0; i<= (width / stripWidth); i++){
context.strokeRect(stripWidth * i, stripWidth *i,
width - (2 * i * stripWidth), width - (2 * i * stripWidth));
}
clearInterval(timerRef); // clear timer if any
timerRef = setInterval(begin, 1000); // store timerRef
};
timerRef
可能是undefined
,null
可能是clearInterval()