我目前正在单人游戏中进行射击。
我设法用精灵制作了一个不断循环的动画,但是问题是我现在不知道如何将动画精灵插入到myPlayer中。
我不希望任何命令只是附加到myPlayer的不断循环播放的动画。我是编程的初学者,非常感谢您的帮助。
该项目即将到期,因此希望有所帮助。
Game1:
Texture2D myPlayerAnim;
Rectangle myDestRect;
Rectangle mySourceRect;
Texture2D myEnemyAnim;
Rectangle myEnemyDestRect;
Rectangle myEnemySourceRect;
float myElapsed;
float myDelay = 100f;
int myFrames = 0;
Initialize:
myDestRect = new Rectangle(0, 0, 512, 512);
myEnemyDestRect = new Rectangle(0, 0, 808, 608);
LoadContent:
myPlayerAnim = Content.Load<Texture2D>("SpriteSheetPlayerAnim");
myEnemyAnim = Content.Load<Texture2D>("SpriteSheetEnemyAnim");
Update:
myElapsed += (float)aGameTime.ElapsedGameTime.TotalMilliseconds;
if (myElapsed >= myDelay)
{
if (myFrames >= 3)
{
myFrames = 0;
}
else
{
myFrames++;
}
myElapsed = 0;
}
mySourceRect = new Rectangle(512 * myFrames, 0, 512, 512);
myEnemySourceRect = new Rectangle(808 * myFrames, 0, 808, 608);
Draw:
mySpriteBatch.Draw(myPlayerAnim, myDestRect , mySourceRect,
Color.White);
mySpriteBatch.Draw(myEnemyAnim, myEnemyDestRect, myEnemySourceRect,
Color.White);
Draw当前仅绘制动画,因为它没有附加任何内容。
目前,myPlayer仅附加了一个png,没有我的动画。
Draw:
myPlayer = new Player(TextureLibrary.GetTexture("player"), myPlayerPos, 200, new Vector2(.3f, .3f), 0, Color.White, 1000, 1);
答案 0 :(得分:0)
根据您提供的代码。我认为您只需要更改一些内容即可。
首先,直接使用SpriteSheetPlayerAnim
作为播放器的纹理,而不要使用player
纹理。
然后将播放器动画的Update
和Draw
的代码移到Update
类的Draw
和Player
。
他们会是这样的:
public class Player
{
//Default constructor
public Player()
{
//default values for your player//for example only
//this.hp = 100;
//this.mp = 20;
}
//Constructor
public Player(GameTime myelapsedGameTime, Texture2D texPlayer, Vector2 playerPosition, int something, Vector2 vector2ForSomething, int intFST, Color playerColor, ...)
{
//initialise player's attributes
}
public override Update(GameTime gameTime)
{
if (myElapsed >= myDelay)
{
if (myFrames >= 3)
{
myFrames = 0;
}
else
{
myFrames++;
}
myElapsed = 0;
}
}
public override Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(myPlayerAnim, myDestRect , mySourceRect,
Color.White);//for example
}
}
然后在您的Game1
类中:
public class Game1 : Game
{
Player player;
GameTime myElapsed;
public Game1()
{
//
}
protected override void LoadContent()
{
//Load your animated sprite here
myPlayerAnim = Content.Load<Texture2D>("SpriteSheetPlayerAnim");
player = new Player(myElapsed, myPlayerAnim, ...);//constructor with attributes here or whatever you want
}
protected override void Update(GameTime gameTime)
{
myElapsed += (float)aGameTime.ElapsedGameTime.TotalMilliseconds;
player.Update(gameTime);
}
protected override void Draw(SpriteBatch spriteBatch)
{
player.Draw(spriteBatch);
}
}
希望这会有所帮助!