我试图让我的播放器在触摸开始时播放跳跃动画。玩家在他自己的swift文件中,我让GameScene.swift调用他的文件,所以处理他的动作的所有内容都在player.swift文件中。任何帮助都会很棒!
import SpriteKit
struct ColliderType {
static let PLAYER: UInt32 = 0
static let GROUND: UInt32 = 1
static let ROCKET_AND_COLLECTABLES: UInt32 = 2
}
class Player: SKSpriteNode {
private var textureAtlas = SKTextureAtlas()
private var playerAnimation = [SKTexture]()
private var animatePlayerAction = SKAction()
let jumpAnimation1 = [SKTexture]()
let jumpAnimation2 = [SKTexture]()
var jumpAnimation = SKAction ()
func initializePlayer() {
name = "Player"
for i in 1...7 {
let name = "Player \(i)"
playerAnimation.append(SKTexture(imageNamed: name))
}
animatePlayerAction = SKAction.animate(with: playerAnimation,
timePerFrame: 0.08, resize: true, restore: false)
//Animate the player forever.
self.run(SKAction.repeatForever(animatePlayerAction))
physicsBody = SKPhysicsBody(rectangleOf: CGSize(width:
self.size.width-60, height: self.size.height-80))
physicsBody?.affectedByGravity = true
physicsBody?.allowsRotation = false
//Restitution is Boucniess
physicsBody?.restitution = 0
physicsBody?.categoryBitMask = ColliderType.PLAYER
physicsBody?.collisionBitMask = ColliderType.GROUND
physicsBody?.contactTestBitMask =
ColliderType.ROCKET_AND_COLLECTABLES
}
func move (){
self.position.x += 10
}
func reversePlayer() {
physicsBody?.velocity = CGVector(dx: 0, dy: 0)
physicsBody?.applyImpulse(CGVector(dx: 0, dy: 300))
playerNode?.removeAction(forKey:"animate") playerNode?.run(attackAnimation,completion:{
self.playerNode?.run(self.animation,withKey: "animate")
}
}
答案 0 :(得分:0)
替换设置纹理的部分,使用以下代码段创建并运行操作。它对我来说非常适合,并且是最简单的方法。
let hero = SKSpriteNode(imageNamed: "hero")
hero.size = CGSize(width: 45, height: 125)
let f1 = SKTexture.init(imageNamed: "h1")
let f2 = SKTexture.init(imageNamed: "h2")
let f3 = SKTexture.init(imageNamed: "h3")
let frames: [SKTexture] = [f1, f2, f3]
let hero = SKSpriteNode(imageNamed: "h1")
let animation = SKAction.animate(with: frames, timePerFrame: 0.1)
hero.run(SKAction.repeatForever(animation))
此外,您的动画操作可能无法像在另一个文件中那样被访问。全局声明播放器和动画,即在任何类或功能之外。希望它适合你!