我有一个C#项目,该项目使用库中的C ++类。 C#类实际上是C ++类的包装,它们将C ++功能公开给C#客户端代码。 在许多地方,C ++值类都转换为C#包装器并向后转换。 在代码审查期间,我发现了两种转换类的方法:通过reinterpret_cast(请参阅operator *)和通过pin_ptr(请参见MultiplyBy); 如您所见,本机和托管类都具有三个“ double”字段,这就是为什么有人使用reinterpret_cast;
在许多地方,使用memcpy将类从C#复制到C ++: memcpy(&NativePointInstance,&ManagedPointIntance,sizeof(double)* 3);
我从一位开发人员那里听说,当我们使用C#值类时,在某些情况下reinterpret_cast是安全的。
问题是: 什么时候可以在C#值类上使用reinterpret_cast,什么时候不可以? 在这种情况下,转换指针的最正确方法是什么-例如运算符*或MultiplyBy或其他替代方法?
有人可以详细解释MultiplyBy()中发生的事情吗,这些技巧是如何工作的?
据我了解,问题可能是由于优化程序可能更改了字段顺序,GC可能重新组织了堆以及托管代码和本机代码之间的字段对齐可能不同。
// this is C++ native class
class NativePoint
{
public:
double x;
double y;
double z;
NativePoint(double x, double y, double z)
{
this->x = x;
this->y = y;
this->z = z;
}
NativePoint operator * (int value)
{
return NativePoint(x * value, y * value, z * value);
}
};
// this class managed C++ class
[StructLayout(LayoutKind::Sequential)]
public value class ManagedPoint
{
internal:
double x;
double y;
double z;
ManagedPoint(const NativePoint& p)
{
x = p.x;
y = p.y;
z = p.z;
}
public:
static ManagedPoint operator * (ManagedPoint a, double value)
{
return ManagedPoint((*reinterpret_cast<NativePoint*>(&(a))) * value);
}
ManagedPoint MultiplyBy(double value)
{
pin_ptr<ManagedPoint> pThisTmp = &*this;
NativePoint* pThis = reinterpret_cast<NativePoint*>(&*pThisTmp);
return ManagedPoint(*pThis * value);
}
};
// this should be called from C# code, or another .NET app
int main(array<System::String ^> ^args)
{
NativePoint p_native = NativePoint(1, 1, 1);
ManagedPoint p = ManagedPoint(p_native);
Console::WriteLine("p is {" + p.x + ", " + p.y + ", " + p.z + "}");
ManagedPoint p1 = p * 5;
Console::WriteLine("p1 is {" + p1.x + ", " + p1.y + ", " + p1.z + "}");
ManagedPoint p2 = p.MultiplyBy(5);
Console::WriteLine("p2 is {" + p2.x + ", " + p2.y + ", " + p2.z + "}");
Console::ReadLine();
return 0;
}
答案 0 :(得分:0)
嗯,我最终使用了本机类的常规构造函数。它对我来说绝对安全,并且是其余型号中最快的。使用Marshal :: PtrToStructure()进行注释的想法很好,但是对于我的测试示例,执行速度较之于使用构造函数的执行速度慢。指针强制转换是最快的解决方案,但是在注释中一个非常令人恐惧的示例之后,我不再冒险使用它(除非我们真的需要对其进行优化,否则LayoutKind :: Explicit应该可以做到)。
这是我用于测试的代码:
// this is C++ native class
class NativePoint
{
public:
double x;
double y;
double z;
NativePoint()
{
}
NativePoint(double x, double y, double z)
{
this->x = x;
this->y = y;
this->z = z;
}
NativePoint operator * (int value)
{
return NativePoint(x * value, y * value, z * value);
}
};
// this class managed C++ class
[StructLayout(LayoutKind::Sequential)]
public value class ManagedPoint
{
internal:
double x;
double y;
double z;
ManagedPoint(const NativePoint& p)
{
x = p.x;
y = p.y;
z = p.z;
}
ManagedPoint(double x, double y, double z)
{
this->x = x;
this->y = y;
this->z = z;
}
public:
static ManagedPoint operator * (ManagedPoint a, double value)
{
return ManagedPoint((*reinterpret_cast<NativePoint*>(&(a))) * value);
}
ManagedPoint MultiplyBy(double value)
{
pin_ptr<ManagedPoint> pThisTmp = &*this;
NativePoint* pThis = reinterpret_cast<NativePoint*>(&*pThisTmp);
return ManagedPoint(*pThis * value);
}
};
// this class managed C++ class
[StructLayout(LayoutKind::Sequential)]
public value class ManagedPoint2
{
internal:
double x;
double y;
double z;
ManagedPoint2(const NativePoint& p)
{
x = p.x;
y = p.y;
z = p.z;
}
ManagedPoint2(double x, double y, double z)
{
this->x = x;
this->y = y;
this->z = z;
}
public:
static ManagedPoint2 operator * (ManagedPoint2 a, double value)
{
return ManagedPoint2((NativePoint(a.x, a.y, a.z)) * value);
}
ManagedPoint2 MultiplyBy(double value)
{
return ManagedPoint2((NativePoint(this->x, this->y, this->z)) * value);
}
};
// this class managed C++ class
[StructLayout(LayoutKind::Sequential)]
public value class ManagedPoint3
{
internal:
double x;
double y;
double z;
ManagedPoint3(const NativePoint& p)
{
x = p.x;
y = p.y;
z = p.z;
}
ManagedPoint3(double x, double y, double z)
{
this->x = x;
this->y = y;
this->z = z;
}
public:
static ManagedPoint3 operator * (ManagedPoint3 a, double value)
{
NativePoint p;
Marshal::StructureToPtr(a, IntPtr(&p), false);
return ManagedPoint3(p * value);
}
ManagedPoint3 MultiplyBy(double value)
{
NativePoint p;
Marshal::StructureToPtr(*this, IntPtr(&p), false);
return ManagedPoint3(p * value);
}
};
// this class managed C++ class
[StructLayout(LayoutKind::Sequential)]
public value class ManagedPoint4
{
internal:
double x;
double y;
double z;
ManagedPoint4(const NativePoint& p)
{
x = p.x;
y = p.y;
z = p.z;
}
ManagedPoint4(double x, double y, double z)
{
this->x = x;
this->y = y;
this->z = z;
}
public:
static ManagedPoint4 operator * (ManagedPoint4 a, double value)
{
return ManagedPoint4(ManagedPoint4::ToNative(a) * value);
}
ManagedPoint4 MultiplyBy(double value)
{
return ManagedPoint4(ManagedPoint4::ToNative(*this) * value);
}
static NativePoint ToNative(const ManagedPoint4& pp)
{
NativePoint p;
Marshal::StructureToPtr(pp, IntPtr(&p), false);
return p;
}
};
// this should be called from C# code, or another .NET app
int main(array<System::String ^> ^args)
{
Stopwatch time;
time.Start();
for (int i = 0; i < 10000000; i++)
{
ManagedPoint a = ManagedPoint(1, 2, 3) * 4;
}
time.Stop();
Console::WriteLine("time: " + time.ElapsedMilliseconds);
Stopwatch time2;
time2.Start();
for (int i = 0; i < 10000000; i++)
{
ManagedPoint2 a2 = ManagedPoint2(1, 2, 3) * 4;
}
time2.Stop();
Console::WriteLine("time2: " + time2.ElapsedMilliseconds);
Stopwatch time3;
time3.Start();
for (int i = 0; i < 10000000; i++)
{
ManagedPoint3 a3 = ManagedPoint3(1, 2, 3) * 4;
}
time3.Stop();
Console::WriteLine("time3: " + time3.ElapsedMilliseconds);
Stopwatch time4;
time4.Start();
for (int i = 0; i < 10000000; i++)
{
ManagedPoint4 a3 = ManagedPoint4(1, 2, 3) * 4;
}
time4.Stop();
Console::WriteLine("time4: " + time4.ElapsedMilliseconds);
Console::ReadLine();
Console::WriteLine("======================================================");
Console::WriteLine();
return 0;
}
这是输出:
time: 374
time2: 382
time3: 857
time4: 961
time: 395
time2: 413
time3: 900
time4: 968
time: 376
time2: 378
time3: 840
time4: 909