我已使用以下代码成功地将一个冰柱添加到查看器中:
function addCircle(){
cameraHUD = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, 0, 30);
viewer.impl.createOverlayScene('leaderOverlay-circle',null,null, cameraHUD);
var circle_geometry = new THREE.CircleGeometry(10, 32);
var circle_material = new THREE.MeshBasicMaterial({color: 'rgb(1,1,1)'});
var circle = new THREE.Mesh(circle_geometry, circle_material);
circle.position.set(100,100,0);
viewer.impl.addOverlay('leaderOverlay-circle', circle);
viewer.impl.invalidate(true)
}
我现在想在查看器中单击的点处添加此圆圈。我尝试执行以下操作,但Coordiantes不够准确,无法在屏幕上单击:
function onClick(ev) {
var wtc = viewer.clientToViewport(ev.clientX - bounds.left, ev.clientY - bounds.top);
var projectedPoint = new THREE.Vector3(leader.endPoint.x, leader.endPoint.y, leader.endPoint.z);
projectedPoint.unproject(cameraHUD);
var circlePosition = viewer.worldToClient(new THREE.Vector3(point.x, point.y, point.z));
cameraHUD = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, 0, 30);
viewer.impl.createOverlayScene('leaderOverlay-circle',null,null, cameraHUD);
var circle_geometry = new THREE.CircleGeometry(10, 32);
var circle_material = new THREE.MeshBasicMaterial({color: 'rgb(1,1,1)'});
var circle = new THREE.Mesh(circle_geometry, circle_material);
circle.position.set(circlePosition);
viewer.impl.addOverlay('leaderOverlay-circle', circle);
viewer.impl.invalidate(true);
}
答案 0 :(得分:0)
请参阅here将画布坐标投影到场景世界-请参见实时示例here:
const camera= this.viewer.navigation.getCamera();
const vec = new THREE.Vector3();
const pos = new THREE.Vector3();
vec.set(
( event.clientX / window.innerWidth ) * 2 - 1,
- ( event.clientY / window.innerHeight ) * 2 + 1,
0.5 );
vec.unproject( camera );
vec.sub( camera.position ).normalize();
const distance = - camera.position.z / vec.z;
pos.copy( camera.position ).add( vec.multiplyScalar( distance ) );
...
circle.position.set(pos.x,pos.y,pos.z);