我要在Android的资产管理器的帮助下加载一些wav文件。不幸的是,每次我尝试这样做时,都会出现以下错误
java.io.FileNotFoundException:找不到audio-file.wav
我想将以下资产添加到Android声音池中。
这是我的应用程序设置的图像。
我的代码
google
片段
add()
此方法引发一个toMainActivity.add(new NewMission...
。
public class MyActivity extends AppCompatActivity {
protected abstract Fragment createFragment();
@LayoutRes
protected int getLayoutRes() {
return R.layout.activity_fragment;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(getLayoutRes());
FragmentManager fm = getSupportFragmentManager();
Fragment fragment = fm.findFragmentById(R.id.fragment_container);
if (fragment == null) {
fragment = new MyActivityFragment();
fm.beginTransaction().add(R.id.fragment_container, fragment).commit();
}
}
}
这行正好
public class MyActivityFragment extends Fragment {
private static final String TAG = "MyFragment";
private static final String SOUNDS_FOLDER = "sample_sounds";
private static final int MAX_SOUNDS = 5;
private final AssetManager mAssetManager;
private final List<Integer> sounds = new ArrayList<>();
private SoundPool mSoundPool;
@Override
public void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRetainInstance(true);
this.mAssetManager = getActivity().getAssets();
this.loadAssets();
mSoundPool = this.buildSoundPool();
}
@Override
public void onDestroy() {
super.onDestroy();
mSoundPool.release();
}
private SoundPool buildSoundPool() {
SoundPool.Builder builder = new SoundPool.Builder();
builder.setMaxStreams(MAX_SOUNDS);
builder.setAudioAttributes(new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build());
return builder.build();
}
private void loadAssets() {
try {
String[] soundNames = mAssetManager.list(SOUNDS_FOLDER);
for (String soundName : soundNames) {
sounds.add(load(soundName));
}
} catch (IOException ioe) {
Log.e(TAG, "Could not list assets");
}
}
private int load(String soundName) throws IOException {
AssetFileDescriptor afd = mAssetManager.openFd(soundName);
int soundId = mSoundPool.load(afd, 1);
return soundId;
}
}
我浏览了与此问题相关的其他帖子,但是最近的帖子至少3岁。我不知道我在做什么错。任何帮助将不胜感激。
答案 0 :(得分:0)
IIRC,list()
返回资产目录中项目的名称。它不会返回这些项目的 paths 。
尝试更换:
AssetFileDescriptor afd = mAssetManager.openFd(soundName);
具有:
AssetFileDescriptor afd = mAssetManager.openFd(SOUND_FOLDER+"/"+soundName);