尝试设置摄影机边界时,摄影机飞走

时间:2019-05-20 19:44:55

标签: c# unity3d camera

播放器控制摄像机的移动以围绕水平方向看,我正在尝试设置边界,以使摄像机不会过分。但是,当我添加了边界代码时,每当我按下一个按钮移动时,相机就会飞走。

 if (Input.GetKey("d"))
        {
            transform.Translate(new Vector2(camSpeed * Time.deltaTime, 0));

            transform.position = new Vector2(Mathf.Clamp(transform.position.x, minX, maxX), 0);


        }
        if (Input.GetKey("a"))
        {
            transform.Translate(new Vector2(-camSpeed * Time.deltaTime, 0));

            transform.position = new Vector2(Mathf.Clamp(transform.position.x, minX, maxX), 0);
        }
        if (Input.GetKey("w"))
        {
            transform.Translate(new Vector2(0, camSpeed * Time.deltaTime));

            transform.position = new Vector2(0, Mathf.Clamp(transform.position.y, minY, maxY));
        }
        if (Input.GetKey("s"))
        {
            transform.Translate(new Vector2(0, -camSpeed * Time.deltaTime));

            transform.position = new Vector2(0, Mathf.Clamp(transform.position.y, minY, maxY));
        }

我已将最小值和最大值设置为高于所需的水平,并且无论这些值设置为多少,相机仍然会飞行。

1 个答案:

答案 0 :(得分:2)

解释我的评论;而不是每次将W或S移至x时都将x设置为0,而应将钳位移至末尾,并同时钳住x和y(并可能保持Z值?):

if (Input.GetKey("d"))
{
    transform.Translate(new Vector2(camSpeed * Time.deltaTime, 0));
}
if (Input.GetKey("a"))
{
    transform.Translate(new Vector2(-camSpeed * Time.deltaTime, 0));
}
if (Input.GetKey("w"))
{
    transform.Translate(new Vector2(0, camSpeed * Time.deltaTime));
}
if (Input.GetKey("s"))
{
    transform.Translate(new Vector2(0, -camSpeed * Time.deltaTime));
}

transform.position = new Vector3(
    Mathf.Clamp(transform.position.x, minX, maxX), 
    Mathf.Clamp(transform.position.y, minY, maxY), 
    transform.position.z
);