我已经创建了一款类似太空侵略者的游戏,一旦游戏结束,它就会在最后显示得分。
我想要做的是添加一个重新启动游戏的按钮。我希望它返回到初始开始屏幕,以便下一个玩家可以输入他们的名字并开始游戏。
我曾尝试设置一个按钮,以便它重置所有计时器,然后将屏幕设置回可以正常工作的初始设置,但是在开始新游戏时,它只是立即结束,然后显示来自第一局。
{
private List<Invader> invaders = new List<Invader>();
private List<Laser> lasers = new List<Laser>();
int invaderNumber = 0;
int score = 0;
public Form1()
{
InitializeComponent();
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
// moves the spacefighter up when clicked
if (e.KeyCode.Equals(Keys.W))
{
if (SpaceFighter.Top > 0)
{
SpaceFighter.Top = SpaceFighter.Top - 30;
}
}
// moves the spacefighter left when clicked
if (e.KeyCode.Equals(Keys.A))
{
if (SpaceFighter.Left > 0)
{
SpaceFighter.Left = SpaceFighter.Left - 10;
}
}
// moves the spacefighter right when clicked
if (e.KeyCode.Equals(Keys.D))
{
if (SpaceFighter.Right < this.Width)
{
SpaceFighter.Left = SpaceFighter.Left + 10;
}
}
// moves the spacefighter down when clicked
if (e.KeyCode.Equals(Keys.S))
{
if (SpaceFighter.Bottom < this.Height - 10)
{
SpaceFighter.Top = SpaceFighter.Top + 10;
}
}
// fires lasers when clicked
if (e.KeyCode.Equals(Keys.Space))
{
this.lasers.Add(new Laser(this, SpaceFighter));
}
}
private void timer1_Tick(object sender, EventArgs e)
{
// introduces 5 enemies once the game starts
if (invaderNumber > 4 )
{
timer1.Enabled = false;
timer2.Enabled = true;
}
else
{
invaders.Add(new Invader(this));
invaderNumber++;
}
}
private void timer2_Tick(object sender, EventArgs e)
{
// detects if the enemy ship interacts with the spacefighter and ends the game if this happens
invaders.RemoveAll(ship => ship.isDisposed);
foreach(Invader ship in invaders)
{
ship.MoveInvader(this);
if (SpaceFighter.Bounds.IntersectsWith(ship.ship.Bounds))
{
timer2.Enabled = false;
timer3.Enabled = false;
timer4.Enabled = true;
listBox1.Items.Add(lblScore.Text + " " + lblName.Text); // adds score to listbox
MessageBox.Show("You Lose!");
return;
}
}
// detects if an enemy ship his hit by a laser
lasers.RemoveAll(laser => laser.isDisposed);
foreach (Laser laser in lasers)
{
laser.MoveLaser(this);
foreach (Invader ship in invaders)
{
if (laser.laser.Bounds.IntersectsWith(ship.ship.Bounds))
{
laser.isDisposed = true;
laser.laser.Dispose();
ship.ship.Image = SpaceInvaders.Properties.Resources.explosionGIF1;
ship.isDisposed = true;
ship.ship.Dispose();
score = score + 2; //adds 2 points to players score if enemy is hit
lblScore.Text = score.ToString(); //updates the score label
}
}
}
}
private void btnStart_Click(object sender, EventArgs e)
{
timer1.Enabled = true; // activates timer 1
timer3.Enabled = true; // activates timer 3
btnStart.Visible = false; // hidesthe start button
lblName.Text = txtName.Text;
txtName.Visible = false; // hides the textbox
lblEnterName.Visible = false; // hides the enter name label
SpaceFighter.Visible = true; // makes the spacefighter visible
{
if(s > 0)
{
s = s - 1;
lblTimer.Text = "0" + m.ToString() + ":" + s.ToString();
}
if(s == 0)
{
s = 59;
m = m - 1;
lblTimer.Text = "0" + m.ToString() + ":" + s.ToString();
}
if(s < 10)
{
s = s - 1;
lblTimer.Text = "0" + m.ToString() + ":" + "0" + s.ToString();
}
if (m < 0)
{
m = 00;
s = 00;
timer3.Enabled = false;
timer4.Enabled = true;
listBox1.Items.Add(lblScore.Text + " " + lblName.Text); // adds scores to lisbox
}
}
}
// code for the countdown clock
int m = 2;
int s = 60;
private void timer3_Tick(object sender, EventArgs e)
{
if(s > 0)
{
s = s - 1;
lblTimer.Text = "0" + m.ToString() + ":" + s.ToString();
}
if(s == 0)
{
s = 59;
m = m - 1;
lblTimer.Text = "0" + m.ToString() + ":" + s.ToString();
}
if(s < 10)
{
s = s - 1;
lblTimer.Text = "0" + m.ToString() + ":" + "0" + s.ToString();
}
if (m < 0)
{
listBox1.Items.Add(lblScore.Text + " " + lblName.Text); // adds score to list box
timer4.Enabled = true;
}
if (m >= 0)
{
invaderNumber--;
timer1.Enabled = true;
}
}
private void Form1_Load(object sender, EventArgs e)
{
SpaceFighter.Visible = false; // hides the space fighter until the player starts the game
listBox1.Visible = false;
lblScoreTable.Visible = false;
lblNameTable.Visible = false;
}
private void Timer4_Tick(object sender, EventArgs e)
{
lblTimer.Text = "00:00"; // sets game timer to 00:00
timer3.Enabled = false; // disbales timer 3
listBox1.Visible = true; // makes score card visible
lblNameTable.Visible = true;
lblScoreTable.Visible = true;
}
}
private void BtnMenu_Click(object sender, EventArgs e)
{
m = 2;
s = 60;
lblTimer.Text = "03:00";
timer1.Enabled = false;
timer2.Enabled = false;
timer3.Enabled = false;
timer4.Enabled = false;
listBox1.Visible = false;
lblNameTable.Visible = false;
lblScoreTable.Visible = false;
lblEnterName.Visible = true;
txtName.Visible = true;
SpaceFighter.Visible = false;
btnMenu.Visible = false;
btnStart.Visible = true;
score = 0;
lblName.Text = "Name";
lblScore.Text = "Score";
txtName.Clear();
}