在某些时候,我正在播放具有某些效果的音频文件。这是代码:
engine = AVAudioEngine()
playerB = AVAudioPlayerNode()
playerB.volume = 0.5
let path = Bundle.main.path(forResource: "ukulele", ofType: "wav")!
let url = NSURL.fileURL(withPath: path)
let file = try? AVAudioFile(forReading: url)
buffer = AVAudioPCMBuffer(pcmFormat: file!.processingFormat, frameCapacity: AVAudioFrameCount(file!.length))!
try! file!.read(into: buffer)
reverb.loadFactoryPreset(AVAudioUnitReverbPreset.cathedral)
reverb.wetDryMix = 50
distortion.loadFactoryPreset(AVAudioUnitDistortionPreset.speechRadioTower)
distortion.wetDryMix = 25
let delay = AVAudioUnitDistortion()
delay.loadFactoryPreset(AVAudioUnitDistortionPreset.speechAlienChatter)
delay.wetDryMix = 25
engine.attach(playerB)
engine.attach(reverb)
engine.attach(distortion)
engine.attach(delay)
engine.attach(pitch)
engine.attach(speedControl)
engine.connect(playerB, to: pitch, format: nil)
engine.connect(pitch, to: speedControl, format: nil)
engine.connect(speedControl, to: reverb, format: nil)
engine.connect(reverb, to: distortion, format: nil)
engine.connect(distortion, to: engine.mainMixerNode, format: buffer.format)
playerB.scheduleBuffer(buffer, at: nil, options: AVAudioPlayerNodeBufferOptions.loops, completionHandler: nil)
engine.prepare()
try! engine.start()
我想要的是在发生特定操作时断开AVAudioUnit
之一。但是,在删除AVAudioUnit
之后,播放器将完全保持静音。
例如,如果我要删除reverb
,则代码为:engine.disconnectNodeOutput(reverb)
但在运行此行之后,播放器保持沉默。
我在做什么错了?我只想删除已经添加的一种效果。
答案 0 :(得分:0)
这是一条链,您断开了其中一个链接。这是您的代码:
engine.connect(pitch, to: speedControl, format: nil)
engine.connect(speedControl, to: reverb, format: nil)
engine.connect(reverb, to: distortion, format: nil)
engine.connect(distortion, to: engine.mainMixerNode, format: buffer.format)
如果删除混响节点,则速度控制和失真之间将出现一个漏洞。没有东西可以越过那个洞。您需要连接它们。