服务器:
public class TcpServer
{
private TcpListener tcpListener;
private static ManualResetEvent allDone = new ManualResetEvent(false);
public TcpServer(string url, int port)
{
tcpListener = new TcpListener(IPAddress.Parse(url), port);
pingMapper = new LightPingMapper();
}
public void Run()
{
tcpListener.Start();
Console.WriteLine("Server running");
while (true)
{
allDone.Reset();
tcpListener.BeginAcceptSocket(AcceptCallback, tcpListener);
Console.WriteLine("Accepting socket");
allDone.WaitOne();
}
Console.ReadLine();
}
private void AcceptCallback(IAsyncResult result)
{
try
{
allDone.Set();
var listener = (TcpListener) result.AsyncState;
var handler = listener.EndAcceptSocket(result);
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, state.buffer.Length, 0, ReadCallback, state);
}
catch (Exception e)
{
Console.WriteLine($"Error accepting callback. {e.Message}");
}
}
private void ReadCallback(IAsyncResult asyncResult)
{
try
{
string content = string.Empty;
Console.WriteLine("Read data from socket");
StateObject state = (StateObject) asyncResult.AsyncState;
Socket handler = state.workSocket;
int bytesRead = handler.EndReceive(asyncResult);
if (bytesRead > 0)
{
state.sb.Append(Encoding.UTF8.GetString(state.buffer));
content = state.sb.ToString();
Console.WriteLine(content + " " + DateTime.Now);
}
}
catch (Exception e)
{
Console.WriteLine($"Error reading socket. {e.Message}");
}
}
}
class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
客户:
public class TCPClientWrapper
{
private TcpClient tcpClient;
private readonly string address;
private readonly int port;
public TCPClientWrapper(string address, int port)
{
InitTcpClient();
this.address = address;
this.port = port;
}
public void SendMessage()
{
for(int i=0; i < 10; i++)
{
if (!SocketConnected())
{
TryConnect();
}
byte[] buffer = Encoding.UTF8.GetBytes("Hello");
tcpClient.Client.Send(buffer);
Thread.Sleep(60000);
}
}
private void TryConnect()
{
bool isConnected = false;
while (true)
{
try
{
InitTcpClient();
tcpClient.Connect(IPAddress.Parse(address), port);
if (SocketConnected())
{
Console.WriteLine("TcpClient, Connected");
isConnected = true;
break;
}
}
catch (Exception e)
{
Console.WriteLine("TcpClient, connection failed. Try to reconnect after 30 seconds, {0}", e.Message);
}
finally
{
if (!isConnected)
{
tcpClient.Close();
Thread.Sleep(30000);
}
}
}
}
private void InitTcpClient()
{
tcpClient = new TcpClient();
tcpClient.SendTimeout = 15;
}
private bool SocketConnected()
{
var s = tcpClient.Client;
if (!s.Connected)
return false;
bool part1 = s.Poll(1000, SelectMode.SelectRead);
bool part2 = s.Available == 0;
return !(part1 && part2);
}
}
问题在于服务器仅读取第一条消息,而服务器未接收到每条下一条消息。 tcpClient已连接,但服务器未收到任何消息。谁能建议我的代码出了什么问题?
答案 0 :(得分:2)
在ReadCallback
中,您不会开始 next 的读取-是的,您的代码只能读取一次。
添加
handler.BeginReceive(state.buffer, 0, state.buffer.Length, 0, ReadCallback, state);
应位于ReadCallback
的底部(当bytesRead > 0
时)。然而!您没有实现适当的框架,因此您应该非常谨慎。对于基于文本的协议(像这样),一个基本的框架实现是使用某种行尾标记,并缓冲数据,直到看到行尾,然后然后处理该行。 / p>
在TCP上,只能保证以正确的顺序获得正确的字节(或最终导致失败的套接字)-不能保证 在调用它们方面具有相同的组成根据每个字节中的字节数,Send
与对Receive
的调用完全匹配。