我不知道如何将复杂的数据类型输出到JSON。
我构造了一个数据类型,该数据类型基本上包含较小的数据类型,我还将该数据类型分配给了新数据类型,因此它们似乎都具有引用。我已经研究了输出复杂数据的问题,但是似乎找不到与我类似的问题。我会考虑附加数据,但是如果我可以成功输出数据类型,则此方法会简单得多。
保存数据代码
[System.Serializable]
public class SaveData
{
public MapData mapData;
}
[System.Serializable]
public class TileData
{
public List<BlockData> blockData;
}
[System.Serializable]
public class BlockData
{
public Vector3 blockPosition;
public string blockName;
public float blockOrientation;
public int blockLayer;
}
[System.Serializable]
public class MapData
{
public List<TileData> tileData;
}
获取地图数据方法
SaveData GetMapData()
{
mapHeight += mapStartY;
maplength += mapStartX;
int tileCounter = 0;
MapData mapData = new MapData();
SaveData saveData = new SaveData();
List<TileData> tileList = new List<TileData>();
for (float r = mapStartY; r < mapHeight; r++)
{
for(float c = mapStartX; c < maplength; c++)
{
Vector2 currentPosition = new Vector2(c * (blocksize)-(blocksize/2), blocksize * r -(blocksize/2));
GameObject[] currentTile = getObjectID.RayDetectAll(currentPosition);
if (currentTile!= null)
{
//adds a tiledata list here if the tile is occupied.
TileData tileData = new TileData();
//adds a list of blocks here.
List<BlockData> blocks = new List<BlockData>();
for (int i = 0; i < currentTile.Length; i++)
{
BlockData blockData = new BlockData();
GameObject currentBlock = currentTile[i];
blockData.blockPosition = currentBlock.transform.position;
blockData.blockName = currentBlock.name;
blockData.blockOrientation = currentBlock.transform.eulerAngles.z;
blockData.blockLayer = currentBlock.GetComponent<SpriteRenderer>().sortingOrder;
//adds a blockdata to the blocks list
blocks.Add(blockData);
Debug.LogWarning(blockData.blockName);
}
//need to assign tile data and add a new one to the list
tileList.Add(tileData);
//assins the blocks to tile data block data list
tileData.blockData = blocks;
}
else
{
//Debug.LogWarning("warning! no objects found on tile: " + currentPosition);
}
tileCounter++;
}
}
'''
I want the file to output all the data so that i can read the data and reassign it. Right now it outputs the data wrong.
答案 0 :(得分:0)
总的来说,我认为这是可以评论的,但是我还不能发表评论。
如果只想将对象转换为Json,可以使用here中所述的JsonUtility.ToJson()吗?
答案 1 :(得分:0)