我有一个SKScene子类的代码,该代码显示了从右向左行驶的汽车。由于某种原因,汽车以一定角度而不是直线行驶。下面是我的子类的代码,不包括与该问题无关的部分。为什么汽车不能直线行驶?
override func didMove(to view: SKView) {
run(SKAction.repeatForever(
SKAction.sequence([
SKAction.run(addCompetitor),
SKAction.wait(forDuration: 3.0)
])
))
}
func random() -> CGFloat {
return CGFloat(Float(arc4random()) / /* 0xFFFFFFFF */ 4294967296)
}
func random(min: CGFloat, max: CGFloat) -> CGFloat {
return random() * (max - min) + min
}
func addCompetitor() {
// Create sprite
let car = SKSpriteNode(imageNamed: "utili")
car.physicsBody = SKPhysicsBody(rectangleOf: car.size) // 1
// Determine where to spawn the car along the Y axis
let actualY = random(min: car.size.height/2, max: size.height - car.size.height/2)
// Position the car slightly off-screen along the right edge,
// and along a random position along the Y axis as calculated above
car.position = CGPoint(x: size.width + car.size.width/2, y: actualY)
// Add the car to the scene
addChild(car)
// Determine speed of the car
let actualDuration = random(min: CGFloat(2.0), max: CGFloat(4.0))
// Create the actions
let actionMove = SKAction.move(to: CGPoint(x: -car.size.width/2, y: actualY), duration: TimeInterval(actualDuration))
let actionMoveDone = SKAction.removeFromParent()
car.run(SKAction.sequence([actionMove, actionMoveDone]))
}