是否可以使用异步任务永久更改布尔值?

时间:2019-05-01 05:43:18

标签: c# boolean discord discord.net

我正在研究Discord Bot,它将允许主持人撤消功能的可用性(骰子滚动)。我的目标是将其放置在bool a = true; roll the dice中。 bool a = false; deny。主持人将使用单独的函数更改布尔值,在该函数中,他们可以更改a的布尔值并将其保持这种状态。

我尝试将布尔值分配给一个单独的类并使用get和set,但该值要么没有改变,要么立即改变。

[Command("diceRoll")]
[Summary("Turns on/off the ability to use the Dice Roll function")]
public async Task DiceRoll(string toggle)
{
    switch (toggle)
    {
        case "on":
        case "On":
        case "ON":
            diceToggle.DiceBool = true;
            await Context.Channel.SendMessageAsync("Dice Roll Function: ON");
            break;

        case "off":
        case "Off":
        case "OFF":
            diceToggle.DiceBool = false;
            await Context.Channel.SendMessageAsync("Dice Roll Function: OFF");
            break;

        default:
            await Context.Channel.SendMessageAsync("Dice Roll Function: ERROR");
            break;
    }
}

[Command("roll")]
[Summary("Dice Roll")]
public async Task Dice(int number)
{
    if (diceToggle.DiceBool == true)
    {
        int randNumber = rand.Next(1, number);
        if (randNumber == 8 || randNumber == 11 || randNumber == 18)
        { await Context.Channel.SendMessageAsync("You rolled an " + randNumber + "."); }
        else 
        { await Context.Channel.SendMessageAsync("You rolled a " + randNumber + "."); }
    }
    else if (diceToggle.DiceBool == false)
    {
        await Context.Channel.SendMessageAsync("This feature has been disabled.");
    }
    else
    {
        await Context.Channel.SendMessageAsync("Something broke, please fix.");
        }
    }
}

public class Game
{
    private bool diceBool;
    public bool DiceBool
    {
        get { return diceBool; }
        set
        {
            if (diceBool != value)
            {
                diceBool = value;
            }
        }        
    }
}

我期望当调用“ diceRoll on / off”命令时,“ roll”命令将停止工作或再次工作。当前,该命令已被调用,但布尔值未更改或保持不变。

1 个答案:

答案 0 :(得分:1)

之所以不能“保存”该值,是因为模块在Discord.Net中的工作方式。与ASP.NET类似,模块是瞬态的,这意味着它们在执行后会从内存中销毁。请查看完整的详细信息here