我正在研究Discord Bot,它将允许主持人撤消功能的可用性(骰子滚动)。我的目标是将其放置在bool a = true; roll the dice
中。 bool a = false; deny
。主持人将使用单独的函数更改布尔值,在该函数中,他们可以更改a的布尔值并将其保持这种状态。
我尝试将布尔值分配给一个单独的类并使用get和set,但该值要么没有改变,要么立即改变。
[Command("diceRoll")]
[Summary("Turns on/off the ability to use the Dice Roll function")]
public async Task DiceRoll(string toggle)
{
switch (toggle)
{
case "on":
case "On":
case "ON":
diceToggle.DiceBool = true;
await Context.Channel.SendMessageAsync("Dice Roll Function: ON");
break;
case "off":
case "Off":
case "OFF":
diceToggle.DiceBool = false;
await Context.Channel.SendMessageAsync("Dice Roll Function: OFF");
break;
default:
await Context.Channel.SendMessageAsync("Dice Roll Function: ERROR");
break;
}
}
[Command("roll")]
[Summary("Dice Roll")]
public async Task Dice(int number)
{
if (diceToggle.DiceBool == true)
{
int randNumber = rand.Next(1, number);
if (randNumber == 8 || randNumber == 11 || randNumber == 18)
{ await Context.Channel.SendMessageAsync("You rolled an " + randNumber + "."); }
else
{ await Context.Channel.SendMessageAsync("You rolled a " + randNumber + "."); }
}
else if (diceToggle.DiceBool == false)
{
await Context.Channel.SendMessageAsync("This feature has been disabled.");
}
else
{
await Context.Channel.SendMessageAsync("Something broke, please fix.");
}
}
}
public class Game
{
private bool diceBool;
public bool DiceBool
{
get { return diceBool; }
set
{
if (diceBool != value)
{
diceBool = value;
}
}
}
}
我期望当调用“ diceRoll on / off”命令时,“ roll”命令将停止工作或再次工作。当前,该命令已被调用,但布尔值未更改或保持不变。
答案 0 :(得分:1)
之所以不能“保存”该值,是因为模块在Discord.Net中的工作方式。与ASP.NET类似,模块是瞬态的,这意味着它们在执行后会从内存中销毁。请查看完整的详细信息here