我正在尝试通过使用alpha使矩形变为50%的透明度。 但这不起作用,我的形状也不再显示。
有解决此问题的解决方案吗?
(在对象类中绘制矩形函数)
void Object::drawRect(GLint x1, GLint y1,
GLint x2, GLint y2,
GLint x3, GLint y3,
GLint x4, GLint y4){
glPushMatrix();
glBegin(GL_QUADS);
glVertex2i(x1, y1);
glVertex2i(x2, y2);
glVertex2i(x3, y3);
glVertex2i(x4, y4);
glEnd();
glPopMatrix();
}
(渲染场景部分)
void renderScene(void){ // Render function definition
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // RGBA
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, 1000, 0, 600); // Set canvas to 800x600 pixels.
Object o = Object();
glColor4ub(50,50,50,0.5);
o.drawRect(150,30,60,30,60,40,150,40);
glFlush(); // Clear all GL executions.
glFinish(); // Block until all GL executions are completed.
glDisable(GL_BLEND);
glutSwapBuffers(); // Swap foreground with back buffer.
glutPostRedisplay(); // Update the frame.
}
(主要部分)
int main(){
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
glutInitWindowSize(1000, 600); // OpenGL window size.
glutInitWindowPosition(150, 150); // Window position on the screen.
glEnable( GL_DEPTH_TEST );
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glutCreateWindow("Bossi"); // OpenGL window title.
//glutFullScreen();
glutDisplayFunc(renderScene); // Load render function.
glutMouseFunc(mouseControl); // Enable mouse button function.
glutKeyboardFunc(keyboardControl1); // Enable ASCII keyboard control.
glutSpecialFunc(keyboardControl2); // Enable special keys control.
glutMainLoop(); // Loop frame forever.
system("PAUSE"); // Stop the frame.
return 0; // Close program.
}