我正在尝试通过以下代码从位图获取RGB。
我的最终目标是连续捕获屏幕并将其转换为抢劫。以下代码可以正常工作,但是非常慢。
有什么方法可以使其更快?
任何帮助将不胜感激。
//BTORGB
private byte[] rgbValuesFromBitmap(Bitmap bitmap)
{
ColorMatrix colorMatrix = new ColorMatrix();
ColorFilter colorFilter = new ColorMatrixColorFilter(colorMatrix);
Bitmap argbBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(),
Bitmap.Config.ARGB_4444);
Canvas canvas = new Canvas(argbBitmap);
Paint paint = new Paint();
paint.setColorFilter(colorFilter);
canvas.drawBitmap(bitmap, 0, 0, paint);
int width = bitmap.getWidth();
int height = bitmap.getHeight();
int componentsPerPixel = 4;
int totalPixels = width * height;
int totalBytes = totalPixels * componentsPerPixel;
byte[] rgbValues = new byte[totalBytes];
@ColorInt int[] argbPixels = new int[totalPixels];
bitmap.getPixels(argbPixels, 0, width, 0, 0, width, height);
for (int i = 0; i < totalPixels; i++) {
@ColorInt int argbPixel = argbPixels[i];
int red = Color.red(argbPixel);
int green = Color.green(argbPixel);
int blue = Color.blue(argbPixel);
int alpha = Color.alpha(argbPixel);
rgbValues[i * componentsPerPixel + 0] = (byte) red;
rgbValues[i * componentsPerPixel + 1] = (byte) green;
rgbValues[i * componentsPerPixel + 2] = (byte) blue;
// rgbValues[i * componentsPerPixel + 3] = (byte) alpha;
}
return rgbValues;
}