我可以在Unity(游戏屏幕)中运行该项目,但是当我尝试在手机上进行构建和运行时,应用程序崩溃了。
我正在使用unity
最新版本的2019.1.0f2。构建设置屏幕如下:https://imgur.com/UAVZBYV
和logcat:
04-16 11:23:42.430 1429 8394 I ActivityManager:START u0 {act = android.intent.action.MAIN cat = [android.intent.category.LAUNCHER] flg = 0x10200000 cmp = com.dalistoadsoft.cubecrash /来自uid 10012的com.unity3d.player.UnityPlayerActivity(有其他功能)} 04-16 11:23:42.445 1429 8394 D ActivityManager:[MemInfo]在启动ActivityRecord {82fae27 u0 com.dalistoadsoft.cubecrash / com.unity3d.player.UnityPlayerActivity t2174}之前,该进程不存在。系统可用内存= 1260134400 04-16 11:23:42.456 1429 8394 I ActivityManager:启动proc 20035:com.dalistoadsoft.cubecrash / u0a249活动com.dalistoadsoft.cubecrash / com.unity3d.player.UnityPlayer活动持续时间:11 04-16 11:23:42.457 1429 8394 D ActivityManager:[MemInfo]在启动ActivityRecord {82fae27 u0 com.dalistoadsoft.cubecrash / com.unity3d.player.UnityPlayerActivity t2174}之前,进程不存在。系统可用内存= 1258782720 04-16 11:23:42.480 1429 1666 I ActivityManager:配置更改= 480 {0 0.85 286mcc3mnc [tr_TR,en_US] ldltr sw423dp w752dp h399dp 408dpi nrml长地指-keyb / v / h -nav / h appBounds = Rect(0 ,0-1920,1080)s.41} 04-16 11:23:42.492 1429 1666 I ActivityManager:覆盖配置更改= 480 {0 0.85 286mcc3mnc [tr_TR,en_US] ldltr sw423dp w752dp h399dp 408dpi nrml长地指-keyb / v / h -nav / h appBounds = Rect( 0,0-1920,1080)s.41} for displayId = 0 04-16 11:23:42.801 1429 9278 W ActivityManager:强制完成活动com.dalistoadsoft.cubecrash / com.unity3d.player.UnityPlayerActivity 04-16 11:23:42.821 1429 1516 I ActivityManager:显示包com.dalistoadsoft.cubecrash u0的崩溃对话框