我正在创建一个涉及玩家使用道具的游戏。每当播放器选择激活加电功能时,便会运行此功能。它会使用加电功能将玩家的图像更改为其中一名玩家的图像,并更改碰撞物理效果,从而使玩家现在对敌人免疫。
只要变量powerActivated为1,它就会执行此操作,但是如您所见,它会直接回到0。我需要将它延迟5-10秒然后再回到0。这将允许用户使用powerUp消失了几秒钟。
func superAbility(){
powerActivated = 1
if powerActivated == 1 {
player.texture = SKTexture(imageNamed: "heroWithPower")
player.physicsBody!.categoryBitMask = PhysicsCategories.PowerUp
player.physicsBody!.collisionBitMask = PhysicsCategories.None
player.physicsBody!.contactTestBitMask = PhysicsCategories.Enemy
// delay should be here
powerActivated = 0
}
else {
player.texture = SKTexture(imageNamed: "hero")
player.physicsBody!.categoryBitMask = PhysicsCategories.Player
player.physicsBody!.collisionBitMask = PhysicsCategories.None
player.physicsBody!.contactTestBitMask = PhysicsCategories.Enemy
}
答案 0 :(得分:2)
使用SKAction创建延迟,这样您就可以在游戏时间而不是实时等待,因此任何外部电话操作(例如电话)都不会影响您的游戏。
func superAbility(){
player.texture = SKTexture(imageNamed: "heroWithPower")
player.physicsBody!.categoryBitMask = PhysicsCategories.PowerUp
player.physicsBody!.collisionBitMask = PhysicsCategories.None
player.physicsBody!.contactTestBitMask = PhysicsCategories.None //I think you meant to set this to none to be immune to enemies
let deactivateAction = SKAction.run{
[unowned self] in
self.player.texture = SKTexture(imageNamed: "hero")
self.player.physicsBody!.categoryBitMask = PhysicsCategories.Player
self.player.physicsBody!.collisionBitMask = PhysicsCategories.None
self.player.physicsBody!.contactTestBitMask = PhysicsCategories.Enemy
}
let wait = SKAction.wait(forDuration:5)
let seq = SKAction.sequence([wait,deactivateAction])
player.run(seq, withKey:"powerup")
}