我无法比较(列表[0] .getOwned()==否) 我也无法使用(list [0] .setOwned(true);)
来实际更改数据。#include <iostream>
#include <iomanip>
#include <string>
#include <stdlib.h>
using namespace std;
class Weapon
{
private:
bool owned; // bool for item owned
string item; // string for Item 1
string sound; // string for Sound
public:
Weapon(bool O, string I, string S)
{
bool owned = O;
string item = I;
string sound = S;
}
Weapon()
{
bool owned = false;
string item = "no name";
string sound = "no name";
}
void setOwned(bool O)
{
owned = O;
}
void setItem(string I)
{
item = I;
}
void setSound(string S)
{
sound = S;
}
bool getOwned()
{
return owned;
}
string getItem()
{
return item;
}
string getSound()
{
return sound;
}
};
int main()
{
const int NUM_WEAPONS = 5;
Weapon list[NUM_WEAPONS];
list[0] = Weapon(false,"Sword", "Shing");
list[1] = Weapon(false, "Axe", "Fwump");
list[2] = Weapon(false, "Dagger", "Tsk");
list[3] = Weapon(false, "Tiger Mount", "Roar");
list[4] = Weapon(false, "Shield", "Thud");
if (list[0].getOwned() == false)
{
cout << "You've purchased a Sword" << endl;
list[0].setOwned(true);
cash = cash - p1;
}
else if (list[0].getOwned() == true)
{
cout << "You already own this weapon" << endl;
}
}
我希望list [0] .getOwned()== false进行比较,并通过if语句将其设置为true,这样您就无法“再次购买”。 它没有任何作用,是我错误地使用了类对象还是完全缺少了其他东西。
答案 0 :(得分:0)
Weapon
构造函数声明并初始化一个名为owned
的局部变量。它不会初始化成员变量this->owned
。然后,您的程序将通过访问未初始化的对象来显示未定义的行为。