我才刚刚开始学习three.js,并且一直在尝试在等轴测视图中设置一个简单的纹理立方体框。当我在立方体中添加边缘线时,在一些边缘上发现颗粒感很明显。
我尝试过移动相机和长宽比,但无济于事。
var aspect = 100/100
var scene = new THREE.Scene();
var d = 100;
camera = new THREE.OrthographicCamera( - d * aspect, d * aspect, d, - d, 1, 500 );
camera.position.set( 80, 80, 80 ); // all components equal
camera.lookAt( scene.position ); // or the origin
var renderer = new THREE.WebGLRenderer( {alpha: true });
renderer.setSize( 100, 80 );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 65, 65, 65 );
var edges = new THREE.EdgesGeometry( geometry )
var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( {color: 0x000000} ) );
var material = new THREE.MeshBasicMaterial( { color: 0xf0f0f5 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
scene.add( line );
var animate = function () {
requestAnimationFrame( animate );
renderer.render( scene, camera );
};
animate();
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.min.js"></script>
上面的代码为我提供了一个很好的带有黑色边缘的灰色立方体,但是这些边缘在我的浏览器中显得粗糙。
下图:
答案 0 :(得分:1)
这是一个Z-fighting问题,可以通过极化偏移量.polygonOffset
解决。
造成此问题的原因是线条和表面的坐标和深度相同。
设置该.polygonOffset
, .polygonOffsetFactor
and .polygonOffsetUnits
的THREE.Material
属性,该属性设置为实体几何。
这会导致将表面稍微向后推,并且线条覆盖了表面:
例如
var material = new THREE.MeshBasicMaterial({
color: 0xf0f0f5,
polygonOffset: true,
polygonOffsetFactor: 1.0,
polygonOffsetUnits: -4.0
} );
var aspect = 100/100
var scene = new THREE.Scene();
var d = 100;
camera = new THREE.OrthographicCamera( - d * aspect, d * aspect, d, - d, 1, 500 );
camera.position.set( 80, 80, 80 ); // all components equal
camera.lookAt( scene.position ); // or the origin
var renderer = new THREE.WebGLRenderer( {alpha: true });
renderer.setSize( 100, 80 );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 65, 65, 65 );
var edges = new THREE.EdgesGeometry( geometry )
var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( {color: 0x000000} ) );
var material = new THREE.MeshBasicMaterial({
color: 0xf0f0f5,
polygonOffset: true,
polygonOffsetFactor: 1.0,
polygonOffsetUnits: -4.0
} );
var cube = new THREE.Mesh( geometry, material );
scene.add( line );
scene.add( cube );
var animate = function () {
requestAnimationFrame( animate );
renderer.render( scene, camera );
};
animate();
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.min.js"></script>