我刚刚开始使用EF代码,所以我在本主题中完全是初学者。
我想在团队和比赛之间建立关系: 1场比赛= 2队(主场,客场)和结果。我认为创建这样的模型很容易,所以我开始编码:
public class Team
{
[Key]
public int TeamId { get; set;}
public string Name { get; set; }
public virtual ICollection<Match> Matches { get; set; }
}
public class Match
{
[Key]
public int MatchId { get; set; }
[ForeignKey("HomeTeam"), Column(Order = 0)]
public int HomeTeamId { get; set; }
[ForeignKey("GuestTeam"), Column(Order = 1)]
public int GuestTeamId { get; set; }
public float HomePoints { get; set; }
public float GuestPoints { get; set; }
public DateTime Date { get; set; }
public virtual Team HomeTeam { get; set; }
public virtual Team GuestTeam { get; set; }
}
我得到一个例外:
参照关系将导致不允许循环引用。 [约束名称= Match_GuestTeam]
如何创建这样的模型,同一个表有2个外键? TIA。
答案 0 :(得分:277)
试试这个:
public class Team
{
public int TeamId { get; set;}
public string Name { get; set; }
public virtual ICollection<Match> HomeMatches { get; set; }
public virtual ICollection<Match> AwayMatches { get; set; }
}
public class Match
{
public int MatchId { get; set; }
public int HomeTeamId { get; set; }
public int GuestTeamId { get; set; }
public float HomePoints { get; set; }
public float GuestPoints { get; set; }
public DateTime Date { get; set; }
public virtual Team HomeTeam { get; set; }
public virtual Team GuestTeam { get; set; }
}
public class Context : DbContext
{
...
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<Match>()
.HasRequired(m => m.HomeTeam)
.WithMany(t => t.HomeMatches)
.HasForeignKey(m => m.HomeTeamId)
.WillCascadeOnDelete(false);
modelBuilder.Entity<Match>()
.HasRequired(m => m.GuestTeam)
.WithMany(t => t.AwayMatches)
.HasForeignKey(m => m.GuestTeamId)
.WillCascadeOnDelete(false);
}
}
主键按默认约定映射。团队必须有两个比赛集合。您不能拥有两个FK引用的单个集合。匹配是在没有级联删除的情况下映射的,因为它在这些自引用多对多中不起作用。
答案 1 :(得分:50)
也可以在导航属性中指定ForeignKey()
属性:
[ForeignKey("HomeTeamID")]
public virtual Team HomeTeam { get; set; }
[ForeignKey("GuestTeamID")]
public virtual Team GuestTeam { get; set; }
这样您就不需要向OnModelCreate
方法
答案 2 :(得分:36)
我知道它已有几年的历史了,您可以通过上述解决方案解决您的问题。但是,我只想建议对仍然需要的人使用InverseProperty。至少你不需要在OnModelCreating中改变任何东西。
以下代码未经过测试。
public class Team
{
[Key]
public int TeamId { get; set;}
public string Name { get; set; }
[InverseProperty("HomeTeam")]
public virtual ICollection<Match> HomeMatches { get; set; }
[InverseProperty("GuestTeam")]
public virtual ICollection<Match> GuestMatches { get; set; }
}
public class Match
{
[Key]
public int MatchId { get; set; }
public float HomePoints { get; set; }
public float GuestPoints { get; set; }
public DateTime Date { get; set; }
public virtual Team HomeTeam { get; set; }
public virtual Team GuestTeam { get; set; }
}
您可以在MSDN上阅读有关InverseProperty的更多信息:https://msdn.microsoft.com/en-us/data/jj591583?f=255&MSPPError=-2147217396#Relationships
答案 3 :(得分:13)
你也可以试试这个:
public class Match
{
[Key]
public int MatchId { get; set; }
[ForeignKey("HomeTeam"), Column(Order = 0)]
public int? HomeTeamId { get; set; }
[ForeignKey("GuestTeam"), Column(Order = 1)]
public int? GuestTeamId { get; set; }
public float HomePoints { get; set; }
public float GuestPoints { get; set; }
public DateTime Date { get; set; }
public virtual Team HomeTeam { get; set; }
public virtual Team GuestTeam { get; set; }
}
当您使FK列允许NULLS时,您正在打破循环。或者我们只是在欺骗EF模式生成器。
就我而言,这个简单的修改解决了这个问题。
答案 4 :(得分:12)
这是因为默认情况下启用Cascade Deletes。问题是,当您在实体上调用删除时,它也会删除每个f键引用的实体。您不应该使“必需”值可以为空来解决此问题。更好的选择是删除EF Code First的级联删除约定:
modelBuilder.Conventions.Remove<OneToManyCascadeDeleteConvention>();
在映射/配置时,明确指示何时为每个子级执行级联删除可能更安全。实体。
答案 5 :(得分:1)
InverseProperty
使解决方案变得简单而干净。
因此所需的解决方案是:
public class Team
{
[Key]
public int TeamId { get; set;}
public string Name { get; set; }
[InverseProperty(nameof(Match.HomeTeam))]
public ICollection<Match> HomeMatches{ get; set; }
[InverseProperty(nameof(Match.GuestTeam))]
public ICollection<Match> AwayMatches{ get; set; }
}
public class Match
{
[Key]
public int MatchId { get; set; }
[ForeignKey(nameof(HomeTeam)), Column(Order = 0)]
public int HomeTeamId { get; set; }
[ForeignKey(nameof(GuestTeam)), Column(Order = 1)]
public int GuestTeamId { get; set; }
public float HomePoints { get; set; }
public float GuestPoints { get; set; }
public DateTime Date { get; set; }
public Team HomeTeam { get; set; }
public Team GuestTeam { get; set; }
}