我使用VImage将Uimage缩放到大尺寸(1920 * 1080),由于内存问题,内存长大了,导致应用崩溃。 我需要使用VImage,因为缩放后可以保持更好的分辨率 谢谢! 这是我的代码:
func resizeAllImages(){
for i in 0..<arrNumImages.count {
let image = arrNumImages[I]
let imageXib = image.resizeImageUsingVImage(size: CGSize(width: 1920, height: 1080)) ?? UIImage()
}
//调整Uiimage扩展名
func resizeImageUsingVImage(size:CGSize) -> UIImage? {
let cgImage = self.cgImage!
var format = vImage_CGImageFormat(bitsPerComponent: 8, bitsPerPixel: 32, colorSpace: nil, bitmapInfo: CGBitmapInfo(rawValue: CGImageAlphaInfo.first.rawValue), version: 0, decode: nil, renderingIntent: CGColorRenderingIntent.defaultIntent)
var sourceBuffer = vImage_Buffer()
defer {
free(sourceBuffer.data)
}
var error = vImageBuffer_InitWithCGImage(&sourceBuffer, &format, nil, cgImage, numericCast(kvImageNoFlags))
guard error == kvImageNoError else { return nil }
// create a destination buffer
let scale = self.scale
let destWidth = Int(size.width)
let destHeight = Int(size.height)
let bytesPerPixel = self.cgImage!.bitsPerPixel/8
let destBytesPerRow = destWidth * bytesPerPixel
let destData = UnsafeMutablePointer<UInt8>.allocate(capacity: destHeight * destBytesPerRow)
defer {
destData.deallocate()
}
var destBuffer = vImage_Buffer(data: destData, height: vImagePixelCount(destHeight), width: vImagePixelCount(destWidth), rowBytes: destBytesPerRow)
// scale the image
error = vImageScale_ARGB8888(&sourceBuffer, &destBuffer, nil, numericCast(kvImageHighQualityResampling))
guard error == kvImageNoError else { return nil }
// create a CGImage from vImage_Buffer
var destCGImage = vImageCreateCGImageFromBuffer(&destBuffer, &format, nil, nil, numericCast(kvImageNoFlags), &error)?.takeRetainedValue()
guard error == kvImageNoError else { return nil }
// create a UIImage
let resizedImage = destCGImage.flatMap { UIImage(cgImage: $0, scale: 0.0, orientation: self.imageOrientation) }
destCGImage = nil
return resizedImage
}