仅当以这种方式点击对象时,我才能运行动画吗?
class _MyHomePageState extends State<MyHomePage> {
bool isOpen = false;
@override
Widget build(BuildContext context) {
return Center(
child: GestureDetector(
onTap: () {
setState(() {
isOpen = !isOpen;
});
},
child: FlareActor('assets/heart.flr',
animation: isOpen ? 'run' : 'x'),
),
);
}
}
但是我需要的是在每次点击时都运行相同的动画,这是行不通的:
GestureDetector(
onTap: () {
setState(() {
});
},
child: FlareActor('assets/heart.flr',
animation: 'run'),
)
我也尝试过:
GestureDetector(
onTap: () {
setState(() {
isOpen = !isOpen;
});
},
child: FlareActor('assets/heart.flr',
animation: isOpen ? 'run' : 'run'),
)
答案 0 :(得分:0)
我最近在实施某些东西时遇到了同样的问题。我的问题得到了解答,您可以使用FlareControls并只调用play而不是使用键来播放动画。 Original post。
class _MyHomePageState extends State<MyHomePage> {
// Store a reference to some controls for the Flare widget
final FlareControls controls = FlareControls();
void _playSuccessAnimation() {
// Use the controls to trigger an animation.
controls.play("run");
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: FlareActor("assets/heart.flr",
animation: "run",
fit: BoxFit.contain,
alignment: Alignment.center,
// Make sure you use the controls with the Flare Actor widget.
controller: controls),
floatingActionButton: FloatingActionButton(
onPressed: _playSuccessAnimation,
tooltip: 'Play',
child: Icon(Icons.play_arrow),
),
);
}
}
我也有a video解释了如何整合这些动画并重播相同的动画。