我正在关注MDN's Object Building Practice tutorial,试图使用ES6类声明来完成本教程。
程序中的弹跳球移动速度比教程概述要快得多。我已经设置了新创建的Ball实例的速度;但是,Ball实例的移动速度仍然过快。
// setup canvas
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var width = canvas.width = window.innerWidth;
var height = canvas.height = window.innerHeight;
// function to generate random number
function random(min, max) {
let num = Math.floor(Math.random()*(max-min)) + min;
return num;
}
class Ball {
constructor(x, y, velX, velY, color, size) {
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
this.color = color;
this.size = size;
}
draw() {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
}
update() {
if ((this.x + this.size) >= width) {
this.velX = -(this.velX);
}
if ((this.x - this.size) <= 0) {
this.velX = -(this.velX);
}
if ((this.y + this.size) >= height) {
this.velY = -(this.velY);
}
if ((this.y - this.size) <= 0) {
this.velY = -(this.velY);
}
this.x += this.velX;
this.y += this.velY;
};
}
function loop() {
let balls = [];
ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
ctx.fillRect(0, 0, width, height);
while (balls.length < 25) {
let size = random(10,20);
let ball = new Ball(
// ball position always drawn at least one ball width
// away from the edge of the canvas, to avoid drawing errors
random(0 + size,width - size),
random(0 + size,height - size),
5,
5,
'rgb(' + random(0,255) + ',' + random(0,255) + ',' + random(0,255) +')',
size
);
balls.push(ball);
}
for (let i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].update();
}
requestAnimationFrame(loop);
}
loop();
答案 0 :(得分:1)
错误是您将let balls = []
放入了循环函数。
只需将其移到外面,一切都将开始工作。
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var width = canvas.width = window.innerWidth;
var height = canvas.height = window.innerHeight;
// function to generate random number
function random(min, max) {
let num = Math.floor(Math.random()*(max-min + 1)) + min;
return num;
}
class Ball {
constructor(x, y, velX, velY, color, size) {
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
this.color = color;
this.size = size;
}
draw() {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
}
update() {
if ((this.x + this.size) >= width) {
this.velX = -(this.velX);
}
if ((this.x - this.size) <= 0) {
this.velX = -(this.velX);
}
if ((this.y + this.size) >= height) {
this.velY = -(this.velY);
}
if ((this.y - this.size) <= 0) {
this.velY = -(this.velY);
}
this.x += this.velX;
this.y += this.velY;
};
}
let balls = []; // moved outside loop() function
function loop() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
ctx.fillRect(0, 0, width, height);
while (balls.length < 25) {
let size = random(10,20);
let ball = new Ball(
// ball position always drawn at least one ball width
// away from the edge of the canvas, to avoid drawing errors
random(0 + size,width - size),
random(0 + size,height - size),
5,
5,
'rgb(' + random(0,255) + ',' + random(0,255) + ',' + random(0,255) +')',
size
);
balls.push(ball);
}
for (let i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].update();
}
requestAnimationFrame(loop);
}
loop();
<canvas></canvas>
我唯一要做的就是对照教程的代码检查您的代码。遇到代码问题时,请务必重新检查您执行的步骤。