我正在使用java中的弹跳球程序。而我现在有一个弹跳球,我想至少有五个弹跳球。我已经尝试了几种方法来做到这一点,但是,我最终只得到一个球或错误。
您对如何进行有任何建议吗?在用于单球的代码片段中,是否可以重写这段代码以便以简洁的方式获得多个球?
import javafx.scene.shape.Rectangle;
public class World {
private final double width, height;
private Ball[] balls;
private final Rectangle pad;
public World(double width, double height) {
this.width = width;
this.height = height;
balls = new Ball[1];
balls[0] = new Ball(10, 10);
balls[0].setVelocity(75.0, 100.0);
pad = new Rectangle(width / 2, 0.9 * height,
width / 8, height / 32);
}
public void move(long elapsedTimeNs) {
balls[0].move(elapsedTimeNs);
constrainBall(balls[0]);
checkForCollisionWithPad(balls[0]);
}
public Ball[] getBalls() {
return (Ball[]) balls.clone();
}
public Rectangle getPad() {
return pad;
}
public void setPadX(double x) {
if (x > width) {
x = width;
}
if (x < 0) {
x = 0;
}
pad.setX(x);
}
private void constrainBall(Ball ball) {
double x = ball.getX(), y = ball.getY();
double dx = ball.getDx(), dy = ball.getDy();
double radius = ball.getRadius();
if (x < radius) {
dx = Math.abs(dx);
} else if (x > width - radius) {
dx = -Math.abs(dx);
}
if (y < radius) {
dy = Math.abs(dy);
} else if (y > height - radius) {
dy = -Math.abs(dy);
}
ball.setVelocity(dx, dy);
}
private void checkForCollisionWithPad(Ball ball) {
if (ball.intersectsArea(
pad.getX(), pad.getY(), pad.getWidth(), pad.getHeight())) {
double dx = ball.getDx();
// set dy negative, i.e. moving "up"
double newDy = -Math.abs(ball.getDy());
ball.setVelocity(dx, newDy);
}
}
}
主要
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import static javafx.application.Application.launch;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.Alert;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class Bounce extends Application {
private World world;
private Canvas canvas;
private AnimationTimer timer;
protected class BounceTimer extends AnimationTimer {
private long previousNs = 0;
@Override
public void handle(long nowNs) {
if (previousNs == 0) {
previousNs = nowNs;
}
world.move(nowNs - previousNs);
previousNs = nowNs;
GraphicsContext gc = canvas.getGraphicsContext2D();
gc.setFill(Color.WHITESMOKE);
gc.fillRect(0, 0, canvas.getWidth(), canvas.getHeight());
Rectangle pad = world.getPad();
gc.setFill(Color.BLACK);
double x = pad.getX(), y = pad.getY(),
w = pad.getWidth(), h = pad.getHeight();
gc.fillRoundRect(x, y, w, h, h, h);
for (Ball b : world.getBalls()) {
b.paint(gc);
}
}
}
@Override
public void start(Stage stage) {
Group root = new Group();
Scene scene = new Scene(root, 300, 300, Color.WHITESMOKE);
canvas = new Canvas(scene.getWidth(), scene.getHeight());
root.getChildren().add(canvas);
stage.setTitle("Bounce");
stage.setScene(scene);
stage.setResizable(false);
stage.sizeToScene();
stage.show();
world = new World(canvas.getWidth(), canvas.getHeight());
timer = new BounceTimer();
timer.start();
canvas.addEventHandler(MouseEvent.MOUSE_DRAGGED,
new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent me) {
world.setPadX(me.getX());
}
});
}
public static void main(String[] args) {
launch(args);
}
private void showAlert(String message) {
alert.setHeaderText("");
alert.setTitle("Alert!");
alert.setContentText(message);
alert.show();
}
private final Alert alert = new Alert(Alert.AlertType.INFORMATION);
}
球
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.paint.Color;
public class Ball {
public static final double BILLION = 1_000_000_000.0;
private double x, y; // position of the balls center
private double dx, dy; // velocity measured in pixels/second
private double radius;
private Color color;
public Ball(double x0, double y0) {
x = x0;
y = y0;
radius = 10;
color = Color.MAGENTA;
}
public Ball(double x0, double y0, double rad, Color col) {
x = x0;
y = y0;
radius = rad;
color = col;
}
Ball(int i, int i0, Color BLUEVIOLET) {
throw new UnsupportedOperationException("Not supported yet.");
}
public void setColor(Color col) { // setColor
color = col; }
public double getX() {
return x;
}
public double getY() {
return y;
}
public void setX(double newX) {
x = newX;
}
public void setY(double newY) {
y = newY;
}
public double getRadius() {
return radius;
}
public double getDx() {
return dx;
}
public double getDy() {
return dy;
}
public void setVelocity(double newDx, double newDy) {
dx = newDx;
dy = newDy;
}
public void moveTo(double newX, double newY) {
x = newX;
y = newY;
}
public void move(long elapsedTimeNs) {
x += dx * elapsedTimeNs / BILLION;
y += dy * elapsedTimeNs / BILLION;
}
public void paint(GraphicsContext gc) {
gc.setFill(color);
// arguments to fillOval: see the javadoc for GraphicsContext
gc.fillOval(x - radius, y - radius, radius * 2, radius * 2);
}
public boolean intersectsArea(
double rectX, double rectY,
double rectWidth, double rectHeight) {
double closestX = clamp(x, rectX, rectX + rectWidth);
double closestY = clamp(y, rectY, rectY + rectHeight);
double distanceX = x - closestX;
double distanceY = y - closestY;
return (distanceX * distanceX) + (distanceY * distanceY)
< (radius * radius);
}
private double clamp(double value, double lower, double upper) {
if (value < lower) {
return lower;
}
if (value > upper) {
return upper;
}
return value;
}
}
答案 0 :(得分:1)
正如Stormblessed所说,你只是在move
方法中定位一个球。
你应该这样做:
public void move(Ball ball, long elapsedTimeNs) {
ball.move(elapsedTimeNs);
constrainBall(ball);
checkForCollisionWithPad(ball);
}
编辑:由于您希望处理程序方法只接受elapsedTimeNs
参数,请执行:
public void move(long elapsedTimeNs) {
for (Ball ball : balls) {
ball.move(elapsedTimeNs);
constrainBall(ball);
checkForCollisionWithPad(ball);
}
}
编辑2:为方便起见,您可能应该有一个创建新球的方法:
public Ball newBall(double x, double y, double velocity1, double velocity2) {
Ball tmp = new Ball(x, y);
tmp.setVelocity(velocity1, velocity2);
balls.add(tmp);
return tmp;
}
编辑3:它抛出错误的原因是您使用balls
1 balls = new Ball[
指定]
只有一个索引位置。您应该使用ArrayList
(java.util.ArrayList
),如下所示:
import java.util.ArrayList;
ArrayList<Ball> balls = new ArrayList<>;
您现在应该使用balls.add
和balls.get
代替=
和[]
。参考文献已相应更新。