我想在井字游戏中在X和O之间切换。唯一的问题是,在放置O的初始单击之后,它会冻结。它不会继续下去。我期望while循环从if语句开始“继续”,但是好像它不再注册任何事件。另外,我使用的交流发电机似乎还不错,我是在重新启动事件排序规则,但应该将其注册??
import matplotlib.pyplot as plt
import pygame
import sys
import pygame
import os
from PIL import Image
pygame.font.init()
size = 320, 240
black = 0, 0, 0
white = 255,255,255
red = 255, 0, 0
x1y1 = [(100, 0), (100, 300)]
x2y2 = [(200, 0), (200, 300)]
x3y3 = [(0, 100), (300, 100)]
x4y4 = [(0, 200), (300, 200)]
ser = []
for a in range(0,3):
for b in range(0,3):
ser.append((a,b))
def centroid(coord1, coord2):
xx = 50
yy = 50
coords = []
for a in range(0,3):
for b in range(0,3):
if a == int(coord1) and b == int(coord2):
coords += tuple([xx + a*100, yy + b*100])
return tuple(coords)
def fourCorners(a,b,length,width):
center = (a, b)
corner3 = (int(a + length/2), int(b + width/2))
corner2 = (int(a + length/2), int(b - width/2))
corner4 = (int(a - length/2), int(b + width/2))
corner1 = (int(a - length/2), int(b - width/2))
return [corner1 ,corner2 ,corner3 ,corner4]
def withinRect(a,b,corners):
if len(corners) != 4:
print('Pass a list parameter of length 4.')
elif int(corners[0][0]) >= int(a) >= int(corners[1][0]) and int(corners[0][1]) >= int(b) >= int(corners[1][1]):
return True
screen = pygame.display.set_mode((300,300))
screen.fill(white)
pygame.draw.line(screen, (0, 0, 128), x1y1[0], x1y1[1], 3)
pygame.draw.line(screen, (0, 0, 128), x2y2[0], x2y2[1], 3)
pygame.draw.line(screen, (0, 0, 128), x3y3[0], x3y3[1], 3)
pygame.draw.line(screen, (0, 0, 128), x4y4[0], x4y4[1], 3)
os.chdir('C:\\Users\\DELL\\Documents\\E-books\\Coding\\Projects')
os.path.abspath("X.png")
ximg = pygame.image.load("X.png")
ximg = pygame.transform.scale(ximg, (80,80))
os.path.abspath("O.png")
oimg = pygame.image.load("O.png")
oimg = pygame.transform.scale(oimg, (80,80))
def insert_x():
global result
result = ()
def alternate():
while True:
yield 0
yield 1
alternator = alternate()
next(alternator)
button = pygame.Rect(0,0,300,300)
while True:
ev = pygame.event.get()
for event in ev:
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
x, y = event.pos
evb = pygame.Rect(x,y,10,10)
for val in ser:
va = tuple([100*x + 10 for x in val])
if (va[0] + 100 >= x >= va[0] and va[1] + 100 >= y >= va[1]):
result += va
if (button.colliderect(evb)):
if next(alternator) == 1:
screen.blit(oimg,[result[0], result[1]])
next(alternator)
pygame.display.flip()
result = ()
continue
elif next(alternator) == 0:
screen.blit(ximg,[result[0], result[1]])
next(alternator)
pygame.display.flip()
result = ()
continue
pygame.display.update()
pygame.display.flip()
continue
insert_x()
答案 0 :(得分:0)
问题在于结构
if next(alternator) == 1: # [...] elif next(alternator) == 0: # [...]
alternator
第一次在if
语句中求值。如果不是yield 1
而是yield 0
,则不满足条件,并评估elif
语句。但是在elif
语句中alternator
被第二次求值,现在无论如何yield 1
。
这导致elif
条件从不满足。该应用程序似乎已挂起,因为在这种状态下,if
条件和elif
条件都不会在任何时候得到满足。
在alternate
-if
语句之前对elif
进行一次评估,以解决此问题:
a = next(alternator)
if a == 1:
screen.blit(oimg,[result[0], result[1]])
result = ()
elif a == 0:
screen.blit(ximg,[result[0], result[1]])
result = ()
顺便说一下,事件循环中的continue
语句和pygame.display.flip()
调用是多余的。当消息队列为空并且主循环末尾的单个pygame.display.flip()
调用已足够时,事件循环将终止。