我试图让我的图像在单击时旋转90个dreges,但它只能旋转180个dreges,我如何使它在每次单击时都旋转90度?
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Flipping photo in a canvas tag</title>
<style>
#canvas {cursor: pointer;}
canvas {
height: 50vh;
}
</style>
</head>
<body>
<label>Image File:</label>
<br/>
<input type="file" id="imageLoader" name="imageLoader" />
<h1>Example of using <code><canvas></code></h1>
<p>This example shows how a photo is loaded in a <code><canvas></code> tag and then flipped.</p>
<p>Click on the photo to flip (provided, of course, that your browser supports <code><canvas></code>)</p>
<canvas id="canvas" style="border:1px red solid;"></canvas>
<a download="new-image.png" id="download">Download</a>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<script type="text/javascript">
var imageLoader = document.getElementById('imageLoader');
imageLoader.addEventListener('change', handleImage, false);
var can = document.getElementById('canvas');
var ctx = can.getContext('2d');
var img = new Image();
function handleImage(e) {
var reader = new FileReader();
reader.onload = function(event) {
img.onload = function() {
can.width = img.width;
can.height = img.height;
ctx.drawImage(img, 0, 0, img.width, img.height);
ctx.save();
}
img.src = event.target.result;
}
reader.readAsDataURL(e.target.files[0]);
}
can.onclick = function() {
console.log('here');
ctx.translate(img.width - 1, img.height - 1);
ctx.rotate(Math.PI);
ctx.drawImage(img, 0, 0, img.width, img.height);
var button = document.getElementById('download');
button.setAttribute( 'href', can.toDataURL('image/png', 1) );
};
</script>
<p><a href="http://www.phpied.com/photo-canvas-tag-flip/">Blog post is here</a></p>
</body>
</html>
答案 0 :(得分:1)
Math.PI
旋转180°。 n * Math.PI / 180
旋转n
°。因此,根据您的情况,您需要致电ctx.rotate(Math.PI/2)
。
您的代码有一个问题:您一直在移动旋转中心。因此,当您第二次旋转时,该中心已经远离原点。现在,您平移(移动)该点,旋转它,然后绘制。现在,您的新图像很可能在画布之外。
因此,您需要在ctx.translate(img.width - 1, img.height - 1);
旋转后撤消ctx.translate(-(img.width - 1), -(img.height - 1));
。
示例:
// Rotation by 90° around center at 150,75
ctx.translate(150, 75);
ctx.rotate(Math.PI / 2);
ctx.translate(-150, -75);