检测CGAffineTransformed视图是否超出屏幕/ UIView的范围

时间:2011-04-04 13:03:34

标签: uiview cgaffinetransform bounds

我有几个视图可以拖动,旋转,缩放。我想做到这一点,所以他们不能吸毒,旋转或缩小屏幕。

拖动似乎不是问题,因为我没有使用转换来生成新位置,看看新位置是否会将视图放在屏幕上。

当我旋转或缩放时,我使用CGAffineTransform(CGAffineTransformedRotate或CGAffineTransformScale)并且我似乎无法在没有将其实际应用于我的视图的情况下获得新帧。

CGRect  newElementBounds = CGRectApplyAffineTransform(element.bounds, CGAffineTransformScale([[gestureRecognizer view] transform], [gestureRecognizer scale], [gestureRecognizer scale]));


CGRect elementBoundsInSuperView = [element convertRect:newElementBounds toView:[element superview]];

elementBoundsInSuperView不是我期望它的Rect,它离开了。

我还尝试先在SuperView中获取边界,然后将变换应用到它,这也不对。

CGRect elementBoundsInSuperView = [element convertRect:element.bounds toView:[element superview]];

CGRect  newElementBounds = CGRectApplyAffineTransform(newElementBounds, CGAffineTransformScale([[gestureRecognizer view] transform], [gestureRecognizer scale], [gestureRecognizer scale]));
应与元素相同。

1 个答案:

答案 0 :(得分:2)

我想出了一些可以正常工作的手势处理程序,因此您操作的视图不会离开您指定的区域。 My View托盘由kscreenEditorSpace,2048定义。

Pan手势只调用calcCenterFromXposition:yPosition:fromBoundsInSuperView:方法设置其中心,如果中心超出范围,它只是调整并保持元素在边界

//--------------------------------------------------------------------------------------------------------
//    handlePanGesture
//    Description: Called when scrollView got a DoubleFinger DoubleTap Gesture
//                 We want to Zoom out one ZOOM_STEP.               
//
//--------------------------------------------------------------------------------------------------------
- (void)handlePanGesture:(UIPanGestureRecognizer *)gestureRecognizer {

    UIView *element = [gestureRecognizer view];


    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ) {
            [[self superview] bringSubviewToFront:self]; 
    }

    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
            //Front and Center Mr Element! 

            // Find out where we are going
        CGPoint translation = [gestureRecognizer translationInView:[element superview]];
        CGRect elementBoundsInSuperView = [element convertRect:element.bounds toView:[element superview]];
        CGFloat xPosition = CGRectGetMidX(elementBoundsInSuperView) + translation.x;
        CGFloat yPosition = CGRectGetMidY(elementBoundsInSuperView) + translation.y;

        CGPoint newCenter = [self calcCenterFromXposition:xPosition yPosition:yPosition fromBoundsInSuperView:elementBoundsInSuperView];

            //Re position ourselves
        [element setCenter:newCenter];

            //set the translation back to 0 point
        [gestureRecognizer setTranslation:CGPointZero inView:[element superview]];
        [self setNeedsDisplay];
    }

    if ([gestureRecognizer state] == UIGestureRecognizerStateEnded ) {
    }

}

因此手柄的Pinch和Rotation非常相似。而不是直接调用calc Center,我们调用另一种方法来帮助确定我们是否在边界内。

//--------------------------------------------------------------------------------------------------------
//    handlePinchGesture
//    Description: Called when scrollView got a DoubleFinger DoubleTap Gesture
//                 We want to Zoom out one ZOOM_STEP.               
//
//--------------------------------------------------------------------------------------------------------

- (void)handlePinchGesture:(UIPinchGestureRecognizer *)gestureRecognizer {
    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ) {

        [[self superview] bringSubviewToFront:self]; 
    }

    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {



        BOOL aSelectedElementOffscreen = FALSE;
            if ([[gestureRecognizer view] pinchOffScreen:[gestureRecognizer scale]]) {
                aSelectedElementOffscreen = TRUE;
            }

        if (!aSelectedElementOffscreen) {

            [gestureRecognizer view].transform = CGAffineTransformScale([[gestureRecognizer view] transform], [gestureRecognizer scale], [gestureRecognizer scale]);

                //Update ourself
            [self contentSizeChanged];  
     }
             [gestureRecognizer setScale:1];
    }

    if ([gestureRecognizer state] == UIGestureRecognizerStateEnded) {

        if (![self becomeFirstResponder]) {
            NSLog(@" %@ - %@ - couldn't become first responder", INTERFACENAME, NSStringFromSelector(_cmd) );
            return;
        }
    }
}
}

夹断屏幕方法

 //--------------------------------------------------------------------------------------------------------
//    pinchOffScreen
//    Description: Called to see if the Pinch Gesture will cause element to go off screen Gesture
//
//--------------------------------------------------------------------------------------------------------

- (BOOL)pinchOffScreen:(CGFloat)scale {

    // Save Our Current Transform incase we go off Screen
CGAffineTransform elementOrigTransform = [self transform];
    //Apply our Transform
self.transform = CGAffineTransformScale([self transform],  scale,  scale);
    // Get our new Bounds in the SuperView
CGRect newElementBoundsInSuperView = [self convertRect:self.bounds toView:[self superview]];

    //Find out where we are in the SuperView 
CGFloat xPosition = CGRectGetMidX( newElementBoundsInSuperView);
CGFloat yPosition = CGRectGetMidY( newElementBoundsInSuperView);

    //See if we are off the Screen
BOOL offScreen = [self calcOffEditorFromXposition:xPosition yPosition:yPosition fromBoundsInSuperView: newElementBoundsInSuperView];

    // We just wanted to Check. Revert to where we were
self.transform = elementOrigTransform;
return offScreen;

}

Handle Rotation与Pinch类似,我们有一个帮助方法,看看我们是否在屏幕外旋转。

//--------------------------------------------------------------------------------------------------------
//    handleRotationGesture
//    Description: Called when we get a rotation gesture
//                 toggle the scroll/zoom lock
//
//--------------------------------------------------------------------------------------------------------

- (void) handleRotationGesture:(UIRotationGestureRecognizer *)gestureRecognizer{
    UIView *element = [gestureRecognizer view];

    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ) {
                [[self superview] bringSubviewToFront:self]; 
    }

    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {


        BOOL aSelectedElementOffscreen = FALSE;
            if ([element rotateOffScreen:[gestureRecognizer rotation]]) {
                aSelectedElementOffscreen = TRUE;
            }

        if (!aSelectedElementOffscreen) {

            [gestureRecognizer view].transform = CGAffineTransformRotate([element transform], [gestureRecognizer rotation]);


                //Update ourself
            [self contentSizeChanged];  

        }
        [gestureRecognizer setRotation:0];
    }
    if ([gestureRecognizer state] == UIGestureRecognizerStateEnded) {
    }
}
}

旋转屏幕关闭方法

//--------------------------------------------------------------------------------------------------------
//    rotateOffScreen
//    Description: Called to see if the Rotation Gesture will cause element to go off screen Gesture
//
//--------------------------------------------------------------------------------------------------------

- (BOOL)rotateOffScreen:(CGFloat)rotation {

    // Save Our Current Transform incase we go off Screen
CGAffineTransform elementOrigTransform = [self transform];
    //Apply our Transform
self.transform = CGAffineTransformRotate([self transform], rotation);
    // Get our new Bounds in the SuperView
CGRect newElementBoundsInSuperView = [self convertRect:self.bounds toView:[self superview]];

    //Find out where we are in the SuperVire 
CGFloat xPosition = CGRectGetMidX( newElementBoundsInSuperView);
CGFloat yPosition = CGRectGetMidY( newElementBoundsInSuperView);

    //See if we are off the Screen
BOOL offScreen = [self calcOffEditorFromXposition:xPosition yPosition:yPosition fromBoundsInSuperView: newElementBoundsInSuperView];

    // We just wanted to Check. Revert to where we were
self.transform = elementOrigTransform;

return offScreen;

}

Calc Screen Positioning Helper Methods

#pragma mark -
#pragma mark === Calc Screen Positioning  ===
#pragma mark
//--------------------------------------------------------------------------------------------------------
//    calcCenterFromXposition: yPosition: fromBoundsInSuperView:
//    Description: calculate the center point in the element's super view from x, y
//
//--------------------------------------------------------------------------------------------------------
-(CGPoint) calcCenterFromXposition: (CGFloat) xPosition yPosition:(CGFloat) yPosition fromBoundsInSuperView:(CGRect) elementBoundsInSuperView{


    // Ge the Height/width based on SuperView Bounds
CGFloat elementWidth = CGRectGetWidth(elementBoundsInSuperView); 
CGFloat elementHeight = CGRectGetHeight(elementBoundsInSuperView);

    //Determine our center.x from the new x
if (xPosition < elementWidth/2) {
    xPosition = elementWidth/2;
} else if (xPosition + elementWidth/2  > kscreenEditorSpace) {
    xPosition = kscreenEditorSpace - elementWidth/2;
}   
    //Determine our center.y from the new y
if (yPosition < elementHeight/2) {
    yPosition = elementHeight/2;
} else if (yPosition + elementHeight/2  > kscreenEditorSpace) {
    yPosition = kscreenEditorSpace - elementHeight/2;
} 
return (CGPointMake(xPosition, yPosition));
}

//--------------------------------------------------------------------------------------------------------
//    calcOffEditorFromXposition: yPosition: fromBoundsInSuperView:
//    Description: Determine if moving the element to x, y will it be off the editor screen
//
//--------------------------------------------------------------------------------------------------------
-(BOOL) calcOffEditorFromXposition: (CGFloat) xPosition yPosition:(CGFloat) yPosition fromBoundsInSuperView:(CGRect) elementBoundsInSuperView{

BOOL offScreen = NO;

    // Ge the Height/width based on SuperView Bounds
CGFloat elementWidth = CGRectGetWidth(elementBoundsInSuperView); 
CGFloat elementHeight = CGRectGetHeight(elementBoundsInSuperView);

    // Off Screen on Left
if (xPosition < elementWidth/2) {
    offScreen = YES;
} 
    //Off Screen Right
if (xPosition + elementWidth/2  > kscreenEditorSpace) {
    offScreen = YES;;
}

    // Off Screen Top
if (yPosition < elementHeight/2) {
    offScreen = YES;
} 

    //Off Screen Bottom
if (yPosition + elementHeight/2  > kscreenEditorSpace) {
    offScreen = YES;
}

return (offScreen);
}