如果检测到越界,则禁用Pan Gesture

时间:2012-12-14 14:53:41

标签: ios uiview gesture uipangesturerecognizer

我有一个UIView我试图在屏幕上上下移动,但是我只希望它能够平移,这样当它处于正常位置(0,0)时你就无法将视图向下拖动

我试图检测识别器的中心何时不是视图高度的一半,但视图是不可移动的,中心总是高度的一半(在这种情况下为230)。

有什么想法吗?

- (IBAction)panDetected:(UIPanGestureRecognizer *)recognizer {
    CGPoint translation = [recognizer translationInView:self.view];
    NSLog(@"\ncenter.y: %f\ntranslation.y: %f\n", recognizer.view.center.y, translation.y);
    if (recognizer.view.center.y > ([[UIScreen mainScreen] bounds].size.height - 20)/2) {
            return;
    }
    recognizer.view.center = CGPointMake(recognizer.view.center.x,
                                         recognizer.view.center.y + translation.y);
    [recognizer setTranslation:CGPointMake(0, 0) inView:self.view];
}

4 个答案:

答案 0 :(得分:3)

使用CGRectContainsPoint(rect, point)而不是手动计算点是否在视图范围内。这对我有用,我喜欢它,因为它更短,更易读:

func handlePan(pan: UIPanGestureRecognizer) {
    switch pan.state {
    case .Began:
        if CGRectContainsPoint(self.pannableView.frame, pan.locationInView(self.pannableView)) {
            // Gesture started inside the pannable view. Do your thing.
        }
}

答案 1 :(得分:1)

CGPoint translation = [recognizer translationInView:self.view];
CGPoint finalpoint = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y+ translation.y);

//limit the boundary    
if ((recognizer.view.frame.origin.x>0 && translation.x > 0) || (recognizer.view.frame.origin.x + recognizer.view.frame.size.width<=320 && translation.x < 0))
    finalpoint.x = recognizer.view.center.x;

if ((recognizer.view.frame.origin.y>0 && translation.y > 0) || (recognizer.view.frame.origin.y + recognizer.view.frame.size.height<=self.view.frame.size.height && translation.y < 0))
    finalpoint.y = recognizer.view.center.y;

//set final position
recognizer.view.center = finalpoint;
[recognizer setTranslation:CGPointZero inView:self.view];

答案 2 :(得分:0)

尝试

CGPoint translation = [recognizer translationInView:self.view];  
if (translation.x+recognizer.view.frame.origin.x<0||translation.y+recognizer.view.frame.origin.y<0)
    {
        return;
    }

 recognizer.view.center = CGPointMake(recognizer.view.center.x,
                                     recognizer.view.center.y + translation.y);
[recognizer setTranslation:CGPointMake(0, 0) inView:self.view];

答案 3 :(得分:0)

recognizer.view.center = CGPointMake(recognizer.view.center.x, MAX(recognizer.view.center.y + translation.y, ([[UIScreen mainScreen] bounds].size.height - 20)/2));