我正在VTK 8.1中将VTK场景渲染为具有透明背景的png文件。
这很好,但是一旦我通过FXAA启用抗锯齿功能,透明背景就会变成纯黑色背景。
是否可以使用FXAA而不会失去透明度?
一个最小的工作示例:
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkWindowToImageFilter.h>
#include <vtkPNGWriter.h>
#include <vtkCamera.h>
int main()
{
vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddViewProp(actor);
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetOffScreenRendering(true);
renderWindow->SetSize(480, 480);
renderWindow->SetAlphaBitPlanes(1);
renderWindow->AddRenderer(renderer);
// Uncommenting this line removes the transparent background :(
// renderer->SetUseFXAA(1);
vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New();
camera->SetPosition(0, 0, 5);
renderer->SetActiveCamera(camera);
vtkSmartPointer<vtkWindowToImageFilter> windowToImageFilter = vtkSmartPointer<vtkWindowToImageFilter>::New();
windowToImageFilter->SetInputBufferTypeToRGBA();
windowToImageFilter->SetInput(renderWindow);
windowToImageFilter->Update();
vtkSmartPointer<vtkPNGWriter> writer = vtkSmartPointer<vtkPNGWriter>::New();
writer->SetCompressionLevel(50);
writer->SetFileName("example.png");
writer->SetInputConnection(windowToImageFilter->GetOutputPort());
writer->Write();
}
禁用FXAA的渲染如下:
启用FXAA的方式如下: