我真的是编码新手,英语不是我的主要语言,所以请原谅任何愚蠢的错误和我的英语。
我正在研究一种将玩家移动到点击点的移动系统,脚本上的所有内容似乎都可以正常工作,但是在游戏选项卡中,玩家根本没有移动。我已经阅读了许多有关Vector3.MoveTowards()
的信息,但没有任何帮助。
Vector3 currentpos;
Vector3 targetpos;
bool ismoving = false;
public float speed = 10f;
void Update()
{
currentpos = transform.position;
move();
if (Input.GetMouseButtonDown(0))
{
click();
}
}
void click() //get the position of the click using a raycast//
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray, out hit))
{
targetpos = hit.point;
targetpos.y = 0f; //only whants to move the player in the x and z axis//
ismoving = true;
move();
}
}
void move()
{
if (ismoving==true)
{
if (Vector3.Distance(currentpos,targetpos)>0.1f) //if distance between current position and target position is greater than 0.1f player should move//
{
currentpos = Vector3.MoveTowards(currentpos, targetpos, speed * Time.deltaTime);
Debug.Log("Current Position is:" + currentpos + " and target position is" + targetpos);
}
if(Vector3.Distance(currentpos,targetpos)<0.1f)
{
ismoving = false;
}
}
}
In the console the current position and the target position are right but the player doesn't move.
答案 0 :(得分:0)
好吧,您正在更改currentpos
的值,但不要将其分配回transform.position
,例如这里
currentpos = Vector3.MoveTowards(currentpos, targetpos, speed * Time.deltaTime);
transform.position = currentpos;