尝试重构代码时遇到问题。它在类似编译器的结构中。 代码结构如下。 我有几个目标平台可以生成我的代码,例如x86。
class Op
{
public:
virtual doA(vector<int>& vec) = 0;
virtual doB(unordered_map<int>& map) = 0;
};
---Directory x86----
class X86_Op_A: public Op
{
public:
virtual doA(vector<int>& vec){
// genereate A type operator that do something under x86
}
virtual doB(unordered_map<int>& map){
// genereate A type operator that do something under x86
}
};
class X86_Op_B: public Op
public:
virtual doA(vector<int>& vec){
// genereate B type operator that do something under x86
}
virtual doB(unordered_map<int>& map){
// genereate B type operator that do something under x86
}
};
---Director arm---
class Arm_Op_A: public Op
class Arm_Op_B: public Op
like the same code described above.
如何重构代码,使它们看起来像访客模式,我可以将其提供给我的目标平台和我想做的操作。
我尝试过考虑编写一个抽象平台界面并以不同的目标计划形式实现。但是,我仍然很难正确编写代码。如果在这种情况下无法使用访问者模式,是否有任何方法可以重构代码?
答案 0 :(得分:0)
我希望这会有所帮助!
在以下情况下,访问者模式会更好: 1-由于某种原因,您想将doA和doB操作分开在不同的类中; 2-您的X86_Op_A,X86_Op_B,Arm_Op_A,Arm_Op_B类具有其他方法,并且您不希望doA和doB操作与这些方法一起使用;
class X86_Op_A;
class X86_Op_B;
class Arm_Op_A;
class Arm_Op_B;
class OpVisitor
{
public:
OpVisitor();
virtual ~OpVisitor();
public:
virtual void visit(X86_Op_A*) = 0;
virtual void visit(X86_Op_B*) = 0;
virtual void visit(Arm_Op_A*) = 0;
virtual void visit(Arm_Op_B*) = 0;
};
#include "OpVisitor.h"
#include "vector"
#include "iostream"
class DoAVisitor :
public OpVisitor
{
public:
DoAVisitor(std::vector<int>& vec): m_vec(vec)
{
}
virtual ~DoAVisitor();
public:
virtual void visit(X86_Op_A*)
{
std::cout << "genereate A type operator that do something under x86" << "\n";
}
virtual void visit(X86_Op_B*)
{
std::cout << "genereate B type operator that do something under x86" << "\n";
}
virtual void visit(Arm_Op_A*)
{
std::cout << "genereate A type operator that do something under Arm" << "\n";
}
virtual void visit(Arm_Op_B*)
{
std::cout << "genereate B type operator that do something under x86" << "\n";
}
protected:
std::vector<int>& m_vec;
};
#include "OpVisitor.h"
#include "iostream"
#include "unordered_map"
class DoBVisitor :
public OpVisitor
{
public:
DoBVisitor(std::unordered_map<int, int>& map): m_map(map)
{
}
virtual ~DoBVisitor();
public:
virtual void visit(X86_Op_A*)
{
std::cout << "genereate A type operator that do something under x86" << "\n";
}
virtual void visit(X86_Op_B*)
{
std::cout << "genereate B type operator that do something under x86" << "\n";
}
virtual void visit(Arm_Op_A*)
{
std::cout << "genereate A type operator that do something under Arm" << "\n";
}
virtual void visit(Arm_Op_B*)
{
std::cout << "genereate B type operator that do something under x86" << "\n";
}
protected:
std::unordered_map<int, int>& m_map;
};
#include "Op.h"
#include "OpVisitor.h"
class X86_Op_A :
public Op
{
public:
X86_Op_A();
virtual ~X86_Op_A();
public:
virtual void Accept(OpVisitor& v)
{
v.visit(this);
}
};
#include "Op.h"
#include "OpVisitor.h"
class X86_Op_B :
public Op
{
public:
X86_Op_B();
virtual ~X86_Op_B();
public:
virtual void Accept(OpVisitor& v)
{
v.visit(this);
}
};
#include <iostream>
#include "X86_Op_A.h"
#include "DoAVisitor.h"
#include "vector"
int main()
{
X86_Op_A var;
std::vector<int> vec;
DoAVisitor visitor(vec);
var.Accept(visitor);
std::cout << "Hello World!\n";
}