我目前无法从另一个脚本获取枚举的值,这是我处理枚举的脚本
TrafficLightHandler.cs
public enum TRAFFIC_LIGHT
{
GREEN,
YELLOW,
RED
};
public class TrafficLightHandler : MonoBehaviour {
public TRAFFIC_LIGHT Trafficlight;
public IEnumerator TrafficLight(){
while (true) {
#region Traffic light is green
//traffic light 1 = green
Trafficlight = TRAFFIC_LIGHT.GREEN;
if(Trafficlight == TRAFFIC_LIGHT.GREEN){
TrafficLightGreenToRed ();
traffic_light_signal[0].GetComponent<Renderer>().material = materials [0];
traffic_light_signal[1].GetComponent<Renderer>().material = materials[2];
//Debug.Log(Trafficlight.ToString());
}
#endregion
yield return new WaitForSeconds (10);
#region Traffic light is yellow
Trafficlight = TRAFFIC_LIGHT.YELLOW;
if(Trafficlight == TRAFFIC_LIGHT.YELLOW){
TrafficLightYellowTrafficLight1 ();
traffic_light_signal[0].GetComponent<Renderer>().material = materials[1];
//Debug.Log(Trafficlight.ToString());
}
#endregion
yield return new WaitForSeconds(3);
#region Traffic light is red
Trafficlight = TRAFFIC_LIGHT.RED;
if(Trafficlight == TRAFFIC_LIGHT.RED){
TrafficLightRedToGreen ();
traffic_light_signal[0].GetComponent<Renderer>().material = materials [2];
traffic_light_signal[1].GetComponent<Renderer>().material = materials[0];
//Debug.Log(Trafficlight.ToString());
}
#endregion
yield return new WaitForSeconds (10);
//SWITCH TO SECOND TRAFFIC LIGHT
#region Traffic light is yellow
Trafficlight = TRAFFIC_LIGHT.YELLOW;
if(Trafficlight == TRAFFIC_LIGHT.YELLOW){
TrafficLightYellowTrafficLight2();
traffic_light_signal [1].GetComponent<Renderer> ().material = materials [1];
//Debug.Log(Trafficlight.ToString());
}
#endregion
yield return new WaitForSeconds (3);
}
}
}
在上面的脚本上,它更改new waitforsecond
之后的枚举值。现在,这是我的第二个脚本。
StopAndGoHandler.cs
TRAFFIC_LIGHT tlh;
private void TrafficLightSignal(){
Debug.Log (tlh.ToString());
if(tlh == TRAFFIC_LIGHT.GREEN){
Debug.Log ("You can go");
}
if(tlh == TRAFFIC_LIGHT.RED){
Debug.Log ("You need to stop");
}
if(tlh == TRAFFIC_LIGHT.YELLOW){
Debug.Log ("Preparation to stop");
}
}
此脚本的问题在于,它仅获取绿色值,并且如果枚举值从GREEN
变为YELLOW
,则无法获取YELLOW
值,而是仍然是绿色。
我尝试这样做
public TrafficLightHandler tlc = new TrafficLightHandler();
并通过此操作调用我的枚举
if(tlc.Trafficlight = TRAFFIC_LIGHT.GREEN)
但还是一样
有人可以帮我吗?
答案 0 :(得分:0)
要使用其他脚本,您需要使用GetComponent<TCompoenent>()
将其作为其他组件进行检索。
如果两个脚本都附加到同一gameObject
,则只需使用当前的gameObject
var tlh = gameObject.GetComponent<TrafficLightHandler>();
...
tlh.Trafficlight
否则,如果将脚本附加到其他对象,则需要在实际检索中引用该脚本的所有者。
public GameObject otherScriptHolder;
var tlh = otherScriptHolder.GetComponent<TrafficLightHandler>();
...
tlh.Trafficlight