我有一个.DDS纹理文件,其格式为DXGI_FORMAT_BC3_UNORM
,其中包含我在此处链接的10个mipmap:
https://1drv.ms/u/s!AiGFMy6hVmtN1Ba3UZsc8682VcEO
我想将此纹理的每个单独的mipmap显示到我的XAML应用程序的UI中,因此我需要将它们转换为位图。
我从DirectXTK12帮助程序库的DirectX::LoadDDSTextureFromMemory
函数的第5个参数中获取每个mipmap的数据,该函数返回一个std::vector<D3D12_SUBRESOURCE_DATA>
,其中填充了所有10个mipmap的数据。
我可以使用以下代码将质量最高的mipmap 0转换为位图:
std::vector<unsigned char> bytes = get_data_from_dds_file(L"WoodCrate01.dds");
std::vector<D3D12_SUBRESOURCE_DATA> subresources;
winrt::check_hresult(
DirectX::LoadDDSTextureFromMemory(
g_device,
&bytes.front(),
file_size,
gpu_tex_resource.put(),
subresources
)
);
auto current_index = 0;
auto current_slice_pitch = subresources[current_index].SlicePitch;
std::vector<unsigned char> current_subresource_data;
current_subresource_data.resize(current_slice_pitch);
memcpy(¤t_subresource_data[0], subresources[current_index].pData, current_slice_pitch);
Windows::Storage::Streams::InMemoryRandomAccessStream random_stream;
Windows::Storage::Streams::DataWriter writer(random_stream);
writer.WriteBytes(current_subresource_data);
co_await writer.StoreAsync();
auto decoder = co_await Windows::Graphics::Imaging::BitmapDecoder::CreateAsync(random_stream);
// Subresources at index higher than 0 crash at this point with the error: 0x88982F50 : 'The component cannot be found.'.
// The subresource at index 0 doesn't crash at the previous line, so I turn it into a SoftwareBitmap so that I can show it in XAML.
auto new_software_bitmap = co_await decoder.GetSoftwareBitmapAsync();
new_software_bitmap = Windows::Graphics::Imaging::SoftwareBitmap::Convert(
new_software_bitmap,
Windows::Graphics::Imaging::BitmapPixelFormat::Bgra8,
Windows::Graphics::Imaging::BitmapAlphaMode::Premultiplied);
Windows::UI::Xaml::Media::Imaging::SoftwareBitmapSource new_bitmap_source;
co_await new_bitmap_source.SetBitmapAsync(new_software_bitmap);
[...]
当我尝试将current_index
更改为1或更高时,问题开始了。在尝试创建0x88982F50 : 'The component cannot be found.'
的那一行出现错误BitmapDecoder
。
答案 0 :(得分:0)
您确定源图像中包含mipmap吗?您正在调用的API不会自动生成mipmap:
查看返回的子资源的内容以查看其中的内容。