统一摄像机跟随滚动框

时间:2019-03-03 10:58:36

标签: unity3d camera

我有一个可以用箭头键或控制板滚动的立方体 上升,左转左,右转右,所以只有向上使它滚动 我试图让相机跟随,但没有真正到达任何地方 我发现这个脚本不能退缩,即时通讯试图改变 但是当我向前旋转立方体时,相机旋转了
显示运动的简单视频 https://imgur.com/a/BfoR1VF 任何指向正确方向的指针对双关语都是不好的
           简单的查找脚本

      public Transform player;

 void Start()
 {

}


void Update()
{
    Vector3 targetPostion = new Vector3(player.transform.position.x,     transform.position.y,player.transform.position.z);
    transform.LookAt(targetPostion);

 }

和跟随脚本

// The target we are following
public Transform target;
// The distance in the x-z plane to the target
//So this would be your offset
public float distance = 10.0f;
// the height we want the camera to be above the target
public float height = 5.0f;
// How much we 
public float heightDamping = 2.0f;
public float rotationDamping = 3.0f;

void LateUpdate()
{
    // Early out if we don't have a target
    if (!target) return;

    // Calculate the current rotation angles
    float wantedRotationAngle = target.eulerAngles.y;
    float wantedHeight = target.position.y + height;


    float currentRotationAngle = transform.eulerAngles.y;
    float currentHeight = transform.position.y;

    // Damp the rotation around the y-axis
    currentRotationAngle = Mathf.LerpAngle(currentRotationAngle, wantedRotationAngle, rotationDamping *     Time.deltaTime);

    // Damp the height
    currentHeight = Mathf.Lerp(currentHeight, wantedHeight, heightDamping * Time.deltaTime);

    // Convert the angle into a rotation
    var currentRotation = Quaternion.Euler(0, currentRotationAngle, 0);

    // Set the position of the camera on the x-z plane to:
    // distance meters behind the target
    transform.position = target.position;
    transform.position -= currentRotation * Vector3.forward * distance;

    // Set the height of the camera
    transform.position = new Vector3(transform.position.x, currentHeight, transform.position.z);

    // Always look at the target

    Vector3 thetargetPostition = new Vector3(0, target.position.y,0);
    transform.LookAt(target.position);
    //transform.LookAt(thetargetPostition);

0 个答案:

没有答案