我正在重制蛇游戏。并且具有移动功能,不知道在哪里调用它。蛇是绿色的直肠
该函数位于while循环之前。 是要使蛇的其他部分移到最后一个部分的位置。
这是到目前为止的代码:
public long d = 0;
public long u = 0
private void getSpeed() {
totalDownload += ((((TrafficStats.getMobileRxBytes() - d) / 1024) / 1024));
totalUpload += ((((TrafficStats.getMobileTxBytes() - u) / 1024) / 1024));
total += totalDownload + totalUpload;
tvDownload.setText( totalDownload + "Mb" );
tvUpload.setText( totalUpload + " Mb" );
tvTotal.setText( total + "Mb" );
Log.d( "getSpeed", "totalData: " + totalDownload );
d = TrafficStats.getMobileRxBytes();
u = TrafficStats.getMobileTxBytes();
}
我还不太确定如何使用函数,因为我仅学习python已有几周了。
答案 0 :(得分:2)
添加绘制蛇的新功能:
def drawSnake():
for p in snake_parts:
screen.blit(shake, p.topleft)
您当然可以绘制图像,而不是重新绘制图像。 snake
是pygame.Surface
类型的图片:
def drawSnake():
for p in snake_parts:
pygame.draw.rect(screen, RED, p)
将头添加到主循环之前(snake_parts
之前)的列表while True:
中:
snake_parts.append(pygame.Rect(x,y,tilesize,tilesize))
ax, ay = random.choice(ran), random.choice(ran)
使用drawSnake
绘制蛇形并更新之前的零件位置:
slither( (x, y) )
if ap:
pygame.draw.rect(screen, RED, pygame.Rect(ax,ay,tilesize,tilesize))
if x == ax and y == ay:
pygame.draw.rect(screen, RED, pygame.Rect(ax,ay,tilesize,tilesize))
ax, ay = random.choice(ran), random.choice(ran)
sa += 1
snake_parts.append(pygame.Rect(x, y, tilesize, tilesize))
drawSnake()
pygame.display.update()
slither
中有一个错字。它必须是snake_parts[0].center
而不是snake_parts[0].centre
。
但是无论如何,在您的情况下,蛇的pars的起源是topleft
,而不是center
。更改功能slither
:
def slither( new_head_coord ):
for i in range( len(snake_parts)-1, 0, -1 ):
snake_parts[i] = snake_parts[i-1].copy()
snake_parts[0].topleft = new_head_coord
在主循环中仅执行1个事件循环:
例如
run = True
while run:
sx, sy = x, y
for row in range(sizex):
for column in range(sizey):
screen.blit(tile,(column*tilesize, row*tilesize,tilesize,tilesize))
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
run = False
if event.type == KEYDOWN:
if event.key == K_UP:
vel_y = -25
vel_x = 0
# [...]
演示
import pygame, sys, random
from pygame.locals import *
pygame.init()
movement_x = movement_y = 0
RED = (240, 0, 0)
GREEN = (0, 255, 0)
ran = [0,25,50,75,100,125,150,175,200,225,250,275,300,325,350,375,400,425,450,475]
sizex, sizey = 500, 500
tilesize = 25
screen = pygame.display.set_mode((sizex,sizey))
pygame.display.set_caption('Snake')
tile = pygame.Surface((tilesize, tilesize))
tile.fill((0, 0, 64))
tile = pygame.transform.scale(tile, (tilesize, tilesize))
x2 = 0
pag = 0
clock = pygame.time.Clock()
sx, sy = 0, 0
vel_x, vel_y = 0, 0
x, y = 0, 0
sa = 0
ap = True
snake_parts = [] # /N/ Pygame rects
def slither( new_head_coord ):
for i in range( len(snake_parts)-1, 0, -1 ):
snake_parts[i] = snake_parts[i-1].copy()
snake_parts[0].topleft = new_head_coord
def drawSnake():
for p in snake_parts:
pygame.draw.rect(screen, GREEN, p)
snake_parts.append(pygame.Rect(x,y,tilesize,tilesize))
ax, ay = random.choice(ran), random.choice(ran)
run = True
while run:
sx, sy = x, y
for row in range(sizex):
for column in range(sizey):
screen.blit(tile,(column*tilesize, row*tilesize,tilesize,tilesize))
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
run = False
if event.type == KEYDOWN:
if event.key == K_UP:
vel_x, vel_y = 0, -25
elif event.key == K_DOWN:
vel_x, vel_y = 0, 25
elif event.key == K_LEFT:
vel_x, vel_y = -25, 0
elif event.key == K_RIGHT:
vel_x, vel_y = 25, 0
elif event.key == K_y:
pag = 1
elif event.key == K_n:
pag = 2
inBounds = pygame.Rect(0, 0, sizex, sizey).collidepoint(x+vel_x, y+vel_y)
if inBounds:
y += vel_y
x += vel_x
else:
basicFont = pygame.font.SysFont(None, 48)
text = basicFont.render('Game Over! Play again? y/n', True, GREEN, RED)
textRect = text.get_rect()
textRect.centerx = screen.get_rect().centerx
textRect.centery = screen.get_rect().centery
pygame.draw.rect(screen, RED, (textRect.left - 20, textRect.top - 20, textRect.width + 40, textRect.height + 40))
screen.blit(text, textRect)
ax, ay = -25, -25
x, y = -25, -25
if pag == 1:
pag = 0
inBounds = True
x, y = 0, 0
vel_x, vel_y = 0, 0
ax, ay = random.choice(ran), random.choice(ran)
pygame.draw.rect(screen, RED, pygame.Rect(ax,ay,tilesize,tilesize))
if pag == 2:
pygame.quit()
sys.exit()
slither( (x, y) )
if ap:
pygame.draw.rect(screen, RED, pygame.Rect(ax,ay,tilesize,tilesize))
if x == ax and y == ay:
pygame.draw.rect(screen, RED, pygame.Rect(ax,ay,tilesize,tilesize))
ax, ay = random.choice(ran), random.choice(ran)
sa += 1
snake_parts.append(pygame.Rect(x, y, tilesize, tilesize))
drawSnake()
pygame.display.update()
clock.tick(100)