我有以下数组:
var notebookCovers = ["cover1", "cover2", "cover3", "cover4", "cover4", "cover6", "cover7", "cover8", "cover9", "cover10"]
和一个UIButton
,当按下它时,它会使用数组的元素之一生成一个新的UIImage
。
我需要做的是每次点击按钮以从数组中生成随机但唯一的元素(无需重复元素),直到它们全部被选中,然后再次重新启动数组。
到目前为止,我得到了一个随机元素,但是它被重复了,我无法弄清楚如何处理,因此每次都能获得唯一的图像
func createNewNotebook() {
let newNotebook = Notebook()
let randomInt = randomNumber()
newNotebook.coverImageString = notebookCovers[randomInt]
notebooks.insert(newNotebook, at: 0)
collectionView.reloadData()
}
func randomNumber() -> Int {
var previousNumber = arc4random_uniform(UInt32(notebookCovers.count))
var randomNumber = arc4random_uniform(UInt32(notebookCovers.count - 1))
notebookCovers.shuffle()
if randomNumber == previousNumber {
randomNumber = UInt32(notebookCovers.count - 1)
}
previousNumber = randomNumber
return Int(randomNumber)
}
答案 0 :(得分:5)
Set
是包含唯一元素的集合类型。将notebooks
数组转换为Set
还可让您利用其randomElement
函数
var aSet = Set(notebooks)
let element = aSet.randomElement()
aSet.remove(element)
答案 1 :(得分:1)
如果要创建循环解决方案:
let originalSet = Set(arrayLiteral: "a","b","c")
var selectableSet = originalSet
func repeatingRandomObject() -> String {
if selectableSet.isEmpty {
selectableSet = originalSet
}
return selectableSet.remove(selectableSet.randomElement()!)!
}
在这里力展开是安全的,因为我们知道结果永远不会为零。如果您不想强行打开包装:
let originalSet = Set(arrayLiteral: "a","b","c")
var selectableSet = originalSet
func repeatingRandomObject() -> String? {
if selectableSet.isEmpty {
selectableSet = originalSet
}
guard let randomElement = selectableSet.randomElement() else { return nil }
return selectableSet.remove(randomElement)
}
答案 2 :(得分:1)
复制数组。随机播放副本。现在只需继续删除第一个元素,直到副本为空。空时,重新开始。
示例:
let arr = [1,2,3,4,5]
var copy = [Int]()
for _ in 1...30 { // just to demonstrate what happens
if copy.isEmpty { copy = arr; copy.shuffle() }
let element = copy.removeFirst() ; print(element, terminator:" ")
}
// 4 2 3 5 1 1 5 3 2 4 4 1 2 3 5 1 4 5 2 3 3 5 4 2 1 3 2 4 5 1
答案 3 :(得分:0)
您可以尝试这样的事情
C
答案 4 :(得分:0)
可以随机播放
struct AnantShuffler<Base: MutableCollection> {
private var collection: Base
private var index: Base.Index
public init?(collection: Base) {
guard !collection.isEmpty else {
return nil
}
self.collection = collection
self.index = collection.startIndex
}
public mutating func next() -> Base.Iterator.Element {
let result = collection[index]
collection.formIndex(after: &index)
if index == collection.endIndex {
collection.shuffle()
index = collection.startIndex
}
return result
}
}
fileprivate extension MutableCollection {
/// Shuffles the contents of this collection.
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled, unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
let d: Int = numericCast(arc4random_uniform(numericCast(unshuffledCount)))
let i = index(firstUnshuffled, offsetBy: d)
swapAt(firstUnshuffled, i)
}
}
}
使用:
let shuffler = AnantShuffler(collection: ["c1","c2","c3"].shuffled())
shuffler?.next()