Cmbine System.Drawing.Bitmap []->图标

时间:2019-02-21 07:10:02

标签: c# icons system.drawing ico

将图标拆分为Bitmap部分很容易:

Bitmap icon16 = new Icon(combinedIcon, new Size(16, 16)).ToBitmap()

但是您如何将多个Bitmap对象合并到一个Icon中?

Bitmap icon16, icon32, icon64;
Icon combinedIcon = [...]


我对整个Icon对象不是很清楚。它确实是一组多个图像。加载时,可以将其分成Bitmap部分。但是我看不到任何创建多图标的方法。无法以明显的方式来迭代,添加或删除Bitmap部分,例如拥有一组位图,似乎也很奇怪。

1 个答案:

答案 0 :(得分:1)

.Net中的Icon类非常基础,甚至还没有接近访问实际图标格式的所有功能的机会。最好将图标构造为字节流,然后将其加载为图标。

我回想了一下格式,实际上它接受png数据作为内部图像。请注意,这些图像的宽度或高度不能超过256个像素,并且文件中的图像量以两个字节保存,因此它不能超过Int16.MaxValue或0xFFFF或65535。

代码应如下所示:

public static Icon ConvertImagesToIco(Image[] images)
{
    if (images == null)
        throw new ArgumentNullException("images");
    Int32 imgCount = images.Length;
    if (imgCount == 0)
        throw new ArgumentException("No images given!", "images");
    if (imgCount > 0xFFFF)
        throw new ArgumentException("Too many images!", "images");
    using (MemoryStream ms = new MemoryStream())
    using (BinaryWriter iconWriter = new BinaryWriter(ms))
    {
        Byte[][] frameBytes = new Byte[imgCount][];
        // 0-1 reserved, 0
        iconWriter.Write((Int16)0);
        // 2-3 image type, 1 = icon, 2 = cursor
        iconWriter.Write((Int16)1);
        // 4-5 number of images
        iconWriter.Write((Int16)imgCount);
        Int32 offset = 6 + (16 * imgCount);
        for (Int32 i = 0; i < imgCount; ++i)
        {
            // Get image data
            Image curFrame = images[i];
            if (curFrame.Width > 256 || curFrame.Height > 256)
                throw new ArgumentException("Image too large!", "images");
            // for these three, 0 is interpreted as 256,
            // so the cast reducing 256 to 0 is no problem.
            Byte width = (Byte)curFrame.Width;
            Byte height = (Byte)curFrame.Height;
            Byte colors = (Byte)curFrame.Palette.Entries.Length;
            Int32 bpp;
            Byte[] frameData;
            using (MemoryStream pngMs = new MemoryStream())
            {
                curFrame.Save(pngMs, ImageFormat.Png);
                frameData = pngMs.ToArray();
            }
            // Get the colour depth to save in the icon info. This needs to be
            // fetched explicitly, since png does not support certain types
            // like 16bpp, so it will convert to the nearest valid on save.
            Byte colDepth = frameData[24];
            Byte colType = frameData[25];
            // I think .Net saving only supports 2, 3 and 6 anyway.
            switch (colType)
            {
                case 2: bpp = 3 * colDepth; break; // RGB
                case 6: bpp = 4 * colDepth; break; // ARGB
                default: bpp = colDepth; break; // Indexed & greyscale
            }
            frameBytes[i] = frameData;
            Int32 imageLen = frameData.Length;
            // Write image entry
            // 0 image width. 
            iconWriter.Write(width);
            // 1 image height.
            iconWriter.Write(height);
            // 2 number of colors.
            iconWriter.Write(colors);
            // 3 reserved
            iconWriter.Write((Byte)0);
            // 4-5 color planes
            iconWriter.Write((Int16)0);
            // 6-7 bits per pixel
            iconWriter.Write((Int16)bpp);
            // 8-11 size of image data
            iconWriter.Write(imageLen);
            // 12-15 offset of image data
            iconWriter.Write(offset);
            offset += imageLen;
        }
        for (Int32 i = 0; i < imgCount; i++)
        {
            // Write image data
            // png data must contain the whole png data file
            iconWriter.Write(frameBytes[i]);
        }
        iconWriter.Flush();
        ms.Position = 0;
        return new Icon(ms);
    }
}

请注意,与其他System.Drawing图像格式不同,Icon不是要求流保持打开状态;它只是从流中读取字节并将其留在那里。

可以herehere找到png颜色深度信息。