在Unity 5.6.4p4上实例化预制件时Unity崩溃

时间:2019-02-20 02:22:06

标签: unity3d

在预制状态下,我们面临游戏崩溃的麻烦,下面是崩溃日志。

Unknown:-2 libunity.00124d68 // resolves to GameObject::QueryComponentByType(Unity::Type const*) const
Unknown:-2 libunity.001de6d8 // resolves to CollectAndProduceClonedIsland(Object&, Transform*, vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)1, 16> >&)
Unknown:-2 libunity.001df368 // resolves to CloneObjectImpl(Object*, Transform*, vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)1, 16> >&)
Unknown:-2 libunity.001df274 // resolves to CloneObject(Object&)
Unknown:-2 libunity.00a56340 // resolves to Object_CUSTOM_Internal_CloneSingle(MonoObject*)
Unknown Unknown.0000ca04
Unknown:-2 Object.Internal_CloneSingle
<0x00030>:48 Object.Instantiate
<0x002eb>:747 DialogManager.CreateAndShowDialog
<0x0024b>:587 DialogManager.TryToShowNextDialog
<0x0013f>:319 DialogManager.Update
Unknown:-2 Object.runtime_invoke_void__this__
Unknown:-2 libmono.00021f23
mono_runtime_invoke:136 libmono.mono_runtime_invoke
Unknown:-2 libunity.004ec6a0
Unknown:-2 libunity.004dab50
Unknown:-2 libunity.001e1300
Unknown:-2 libunity.0031f8a8
Unknown:-2 libunity.005efc68
Unknown:-2 libunity.005f2a7c
Unknown:-2 base.000839fb 

基本上,这似乎在实例化预制件时发生崩溃。

  1. 我们的统一版本与此有关吗?其5.6.4p4。
  2. 我们正在从资产捆绑包中加载。这是偶然的原因吗?
  3. 我们正在从一个例程中实例化这一点。会因为这个发生吗?
  4. 这可能是内存问题吗?

请让我知道是否有人对此崩溃有了解。 谢谢。

0 个答案:

没有答案