在预制状态下,我们面临游戏崩溃的麻烦,下面是崩溃日志。
Unknown:-2 libunity.00124d68 // resolves to GameObject::QueryComponentByType(Unity::Type const*) const
Unknown:-2 libunity.001de6d8 // resolves to CollectAndProduceClonedIsland(Object&, Transform*, vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)1, 16> >&)
Unknown:-2 libunity.001df368 // resolves to CloneObjectImpl(Object*, Transform*, vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)1, 16> >&)
Unknown:-2 libunity.001df274 // resolves to CloneObject(Object&)
Unknown:-2 libunity.00a56340 // resolves to Object_CUSTOM_Internal_CloneSingle(MonoObject*)
Unknown Unknown.0000ca04
Unknown:-2 Object.Internal_CloneSingle
<0x00030>:48 Object.Instantiate
<0x002eb>:747 DialogManager.CreateAndShowDialog
<0x0024b>:587 DialogManager.TryToShowNextDialog
<0x0013f>:319 DialogManager.Update
Unknown:-2 Object.runtime_invoke_void__this__
Unknown:-2 libmono.00021f23
mono_runtime_invoke:136 libmono.mono_runtime_invoke
Unknown:-2 libunity.004ec6a0
Unknown:-2 libunity.004dab50
Unknown:-2 libunity.001e1300
Unknown:-2 libunity.0031f8a8
Unknown:-2 libunity.005efc68
Unknown:-2 libunity.005f2a7c
Unknown:-2 base.000839fb
基本上,这似乎在实例化预制件时发生崩溃。
请让我知道是否有人对此崩溃有了解。 谢谢。