在我的Unity游戏中,我使用车辆预制件与Edy的车辆物理资产合作。我试图在GameObject的位置和旋转上实例化一个选定的车辆预制件。
在我的场景中运行我的代码以生成车辆时,我收到此错误
ArgumentException:要实例化的Object为null
ArgumentException:要实例化的Object为null。 UnityEngine.Object.CheckNullArgument(System.Object arg,System.String message)(在C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:239) UnityEngine.Object.Instantiate(UnityEngine.Object original,Vector3 position,Quaternion rotation)(at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:151) UnityEngine.Object.Instantiate [VehicleController](EVP.VehicleController原始,Vector3位置,四元数旋转)(在C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:206) VehicleSpawner.spawnVehiclesInFirstGarage()(在Assets / Scripts / VehicleSpawner.cs:44) HandleGarage.Start()(在Assets / Scripts / HandleGarage.cs:59)
车辆预制件是空的,因为用户将在游戏中选择车辆。 (即使我选择了车辆预制件,我仍然会得到相同的错误)
我在游戏对象上实例化车辆预制件的代码
public EVP.VehicleTelemetry telemetryComponent;
public EVP.VehicleController vehiclePrefab;
public GameObject spawnObject;
public void spawnVehiclesInFirstGarage ()
{
// Load saved JSON
string jsonData = SecurePlayerPrefs.GetString ("vehicleNames");
// Convert to Class
Database loadedData = JsonUtility.FromJson<Database> (jsonData);
// Loop through Owned Vehicles Garage
for (int i = 0; i < loadedData.vehicleNames.Count; i++) {
// Set up instantiate
var vehicle = Resources.Load("Prefabs/" + (loadedData.vehicleNames [i]));
vehiclePrefab = vehicle as EVP.VehicleController;
// Spawn vehicle on game object
EVP.VehicleController newVehicle = Instantiate(vehiclePrefab, spawnObject.transform.position, spawnObject.transform.rotation) as EVP.VehicleController;
telemetryComponent.target = newVehicle;
}
}
答案 0 :(得分:1)
vehiclePrefab = vehicle as EVP.VehicleController;
可能会导致问题,因为记录var vehicle = Resources.Load("Prefabs/" + (loadedData.vehicleNames [i]));
已经提供Sport Coupe (UnityEngine.GameObject)
,这是正确的类型。
不要使用as EVP.VehicleController
,请尝试:
// Set up instantiate
var vehiclePrefab = Resources.Load("Prefabs/" + (loadedData.vehicleNames [i])) as GameObject;
// Spawn vehicle on game object
GameObject newVehicle = Instantiate(vehiclePrefab, spawnObject.transform.position, spawnObject.transform.rotation);
EVP.VehicleController controller = newVehicle.GetComponent<EVP.VehicleController>();
telemetryComponent.target = newVehicle;
从错误消息中,似乎spawnVehiclesInFirstGarage()
中正在调用void Start()
。如果是,请尝试将其放入void Update()
,并添加if( prefab != null && !isInstantiated)
支票。
Debug.Log(vehiclePrefab)
。