我的目标是在2d网格中向玩家(mX, mY
)移动一个“怪物”(pX, pY
)。怪物可以向8个不同方向移动。
我对此有有效的代码,但是我对Python很陌生。我很想知道我的代码很糟糕,并且有更快的方法来实现它。
我通过在怪物的位置(阵列插槽4)周围创建一个3 x 3的阵列,并用该阵列位置到玩家的距离填充阵列来做到这一点。然后我检查是否有任何一个低于怪物当前的距离,如果是,请将怪物移到该距离。
这是我当前的代码。抱歉,如果让您吐气,我仍在学习绳索。
# get the distance between the monster and player
dist = math.hypot(pX - mX, pY - mY)
if dist > 1.5 and dist < 10:
# make an 'array' grid to store updated distances in
goto = np.full((3, 3), 10, dtype=float)
# if each position in the array passes a
# collision check, add each new distance
if collisionCheck(mID, (mX-1), (mY-1), mMap) == 0:
goto[0][0] = round(math.hypot(pX - (mX-1), pY - (mY-1)), 1)
if collisionCheck(mID, mX, (mY-1), mMap) == 0:
goto[0][1] = round(math.hypot(pX - mX, pY - (mY-1)), 1)
if collisionCheck(mID, (mX+1), (mY-1), mMap) == 0:
goto[0][2] = round(math.hypot(pX - (mX+1), pY - (mY-1)), 1)
if main.collisionCheck(mID, (mX-1), mY, mMap) == 0:
goto[1][0] = round(math.hypot(pX - (mX-1), pY - mY), 1)
# goto[1][1] is skipped since that is the monsters current position
if collisionCheck(mID, (mX+1), mY, mMap) == 0:
goto[1][2] = round(math.hypot(pX - (mX+1), pY - mY), 1)
if collisionCheck(mID, (mX-1), (mY+1), mMap) == 0:
goto[2][0] = round(math.hypot(pX - (mX-1), pY - (mY+1)), 1)
if collisionCheck(mID, mX, (mY+1), mMap) == 0:
goto[2][1] = round(math.hypot(pX - mX, pY - (mY+1)), 1)
if collisionCheck(mID, (mX+1), (mY+1), mMap) == 0:
goto[2][2] = round(math.hypot(pX - (mX+1), pY - (mY+1)), 1)
# get the lowest distance, and its key
lowest = goto.min()
lowestKey = goto.argmin()
# if the lowest distance is lower than monsters current position, move
if lowest < dist:
if lowestKey == 0:
newX = mX - 1
newY = mY - 1
if lowestKey == 1:
newY = mY - 1
if lowestKey == 2:
newX = mX + 1
newY = mY - 1
if lowestKey == 3:
newX = mX - 1
if lowestKey == 5:
newX = mX + 1
if lowestKey == 6:
newY = mY + 1
newX = mX - 1
if lowestKey == 7:
newY = mY + 1
if lowestKey == 8:
newX = mX + 1
newY = mY + 1
做什么是最干净,最简单,最快的方法?这将一次遍历许多怪物!
编辑:添加了collisionCheck()
:
def collisionCheck(mobID, newX, newY, mapName):
blocked = 0
if mobs.mobPos_arr[mapName][newX,newY] > -1:
blocked = 1
if mapCollision_arr[mapName][newX,newY] > 0:
blocked = 1
return int(blocked)
答案 0 :(得分:1)
您可以使用数组广播一次计算潜在的新职位:
delta = np.arange(-1, 2)
move = np.stack([np.repeat(delta, 3), np.tile(delta, 3)], axis=1)
# Assuming that m_pos.shape is (N: number of monsters, 2).
options = m_pos[:, None, :] + move # Shape (N, 9, 2).
# Collision check.
zip_pos = tuple(zip(*options.reshape(-1, 2)))
check_1 = mobs.mobPos_arr[mapName][zip_pos] > -1
check_2 = mapCollision_arr[mapName][zip_pos] > 0
valid = ~(check_1 | check_2).reshape(-1, 9)
# Now compute distance.
distance = np.linalg.norm(p_pos - options, axis=-1)
# Incorporate whether moves are valid.
valid_distance = np.where(valid, distance, np.inf)
# Select the best move (the one with smallest valid distance).
best = np.argmin(valid_distance, axis=-1)
# Select new positions from the options, based on best move estimation.
new_pos = options[np.arange(len(options)), best]