我尝试使用VTK VR,但是当我对其进行测试时,我看不到房间内的控制器,我可以从控制器中获得按动或东西之类的动作,但是在VR模式下用户看不到它,我该如何解决?
import 'vtk.js/Sources/favicon';
import vtkActor from 'vtk.js/Sources/Rendering/Core/Actor';
import vtkCalculator from 'vtk.js/Sources/Filters/General/Calculator';
import vtkConeSource from 'vtk.js/Sources/Filters/Sources/ConeSource';
import vtkFullScreenRenderWindow from 'vtk.js/Sources/Rendering/Misc/FullScreenRenderWindow';
import vtkMapper from 'vtk.js/Sources/Rendering/Core/Mapper';
import { AttributeTypes } from 'vtk.js/Sources/Common/DataModel/DataSetAttributes/Constants';
import { FieldDataTypes } from 'vtk.js/Sources/Common/DataModel/DataSet/Constants';
import controlPanel from './controller.html';
// ----------------------------------------------------------------------------
// Standard rendering code setup
// ----------------------------------------------------------------------------
const fullScreenRenderer = vtkFullScreenRenderWindow.newInstance({
background: [0, 0, 0],
});
const renderer = fullScreenRenderer.getRenderer();
const renderWindow = fullScreenRenderer.getRenderWindow();
// ----------------------------------------------------------------------------
// Example code
// ----------------------------------------------------------------------------
// create a filter on the fly, sort of cool, this is a random scalars
// filter we create inline, for a simple cone you would not need
// this
// ----------------------------------------------------------------------------
const coneSource = vtkConeSource.newInstance({ height: 100.0, radius: 50.0 });
// const coneSource = vtkConeSource.newInstance({ height: 1.0, radius: 0.5 });
const filter = vtkCalculator.newInstance();
filter.setInputConnection(coneSource.getOutputPort());
// filter.setFormulaSimple(FieldDataTypes.CELL, [], 'random', () => Math.random());
filter.setFormula({
getArrays: (inputDataSets) => ({
input: [],
output: [
{
location: FieldDataTypes.CELL,
name: 'Random',
dataType: 'Float32Array',
attribute: AttributeTypes.SCALARS,
},
],
}),
evaluate: (arraysIn, arraysOut) => {
const [scalars] = arraysOut.map((d) => d.getData());
for (let i = 0; i < scalars.length; i++) {
scalars[i] = Math.random();
}
},
});
const mapper = vtkMapper.newInstance();
mapper.setInputConnection(filter.getOutputPort());
const actor = vtkActor.newInstance();
actor.setMapper(mapper);
actor.setPosition(20.0, 0.0, 0.0);
renderer.addActor(actor);
renderer.resetCamera();
renderWindow.render();
// -----------------------------------------------------------
// UI control handling
// -----------------------------------------------------------
fullScreenRenderer.addController(controlPanel);
const representationSelector = document.querySelector('.representations');
const resolutionChange = document.querySelector('.resolution');
const vrbutton = document.querySelector('.vrbutton');
representationSelector.addEventListener('change', (e) => {
const newRepValue = Number(e.target.value);
actor.getProperty().setRepresentation(newRepValue);
renderWindow.render();
});
resolutionChange.addEventListener('input', (e) => {
const resolution = Number(e.target.value);
coneSource.setResolution(resolution);
renderWindow.render();
});
vrbutton.addEventListener('click', (e) => {
if (vrbutton.textContent === 'Send To VR') {
fullScreenRenderer.getOpenGLRenderWindow().startVR();
vrbutton.textContent = 'Return From VR';
} else {
fullScreenRenderer.getOpenGLRenderWindow().stopVR();
vrbutton.textContent = 'Send To VR';
}
});
// -----------------------------------------------------------
// Make some variables global so that you can inspect and
// modify objects in your browser's developer console:
// -----------------------------------------------------------
global.source = coneSource;
global.mapper = mapper;
global.actor = actor;
global.renderer = renderer;
global.renderWindow = renderWindow;
注意:已在最新版本的Chrome和Firefox(64位)上测试。控制器类型为HTC Vive。
更新1: 我们发现此选项不是开发项目,因此我现在Github Link共享共享的链接