如何在three.js网格上创建矩形的svg网格作为textur?网格可以具有动态尺寸。我希望svg纹理不要被拉伸,并保持其原始大小。
结果应该像这张图片上一样
。
以下是我目前的状态:https://jsfiddle.net/s7vjkLon/6/
您可以看到SVG(左上角)的大小为128px,并且在网格(底部)上未以其原始大小显示SVG。它被拉长了。
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xFFFFFF);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene = new THREE.Scene();
scene.add(camera);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
function createGridOnMesh(options) {
var space = options.space;
var meshWidth = options.meshWidth;
var meshHeight = options.meshHeight;
var lineWidth = 2;
var canvas = document.getElementById('canvas');
canvas.width = Math.pow(2, 7);
canvas.height = Math.pow(2, 7);
var context = canvas.getContext('2d');
context.fillStyle = "rgba(0, 0, 0, 1)";
context.fillRect(0, 0, canvas.width, canvas.height);
context.fillStyle = "rgba(255, 0, 0)";
context.fillRect(Math.round(lineWidth / 2), Math.round(lineWidth / 2), canvas.width - lineWidth, canvas.height - lineWidth);
var texture = new THREE.CanvasTexture(canvas);
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(2, 2);
texture.needsUpdate = true;
geometry = new THREE.BoxBufferGeometry(meshWidth, meshHeight, 200);
material = new THREE.MeshBasicMaterial({ map: texture });
mesh = new THREE.Mesh(geometry, material);
scene.add( mesh );
}
init();
animate();
createGridOnMesh({ space: 20, meshWidth: 600, meshHeight: 200})
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/101/three.min.js"></script>
<canvas id="canvas"></canvas>
谢谢。