我正在尝试制作音频可视化器,并希望对低音进行过滤。因此,仅处理低音值。我可以使其在音频上正常工作,但我无法仅将此过滤器应用于分析器节点。我如何只在分析器节点上正确应用此过滤器,而又不影响您听到的实际音频?
我尝试弄乱连接节点的顺序,但无法使其正常工作。
// Create a new instance of an audio object and adjust some of its properties
var audio = new Audio();
audio.src = 'audio/song1.mp3';
audio.controls = true;
audio.loop = true;
// Establish all variables that your Analyser will use
var canvas, ctx, source, source2, context, analyser, fbc_array, bars, bar_x, bar_width, bar_height;
// Initialize the MP3 player after the page loads all of its HTML into the window
window.addEventListener("load", initMp3Player, false);
function initMp3Player(){
document.getElementById('audio_box').appendChild(audio);
context = new AudioContext(); // AudioContext object instance
analyser = context.createAnalyser(); // AnalyserNode method
canvas = document.getElementById('analyser_render');
ctx = canvas.getContext('2d');
// Re-route audio playback into the processing graph of the AudioContext
source = context.createMediaElementSource(audio);
var lowPassFilter = context.createBiquadFilter();
lowPassFilter.frequency = 3;
lowPassFilter.type = 'lowpass';
source.connect(analyser);
analyser.connect(lowPassFilter).connect(context.destination);
frameLooper();
}
// frameLooper() animates any style of graphics you wish to the audio frequency
// Looping at the default frame rate that the browser provides(approx. 60 FPS)
function frameLooper(){
window.requestAnimationFrame(frameLooper);
fbc_array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(fbc_array);
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
ctx.fillStyle = '#00CCFF'; // Color of the bars
bars = 100;
for (var i = 0; i < bars; i++) {
bar_x = i * 3;
bar_width = 2;
bar_height = -(fbc_array[i] / 2);
// fillRect( x, y, width, height ) // Explanation of the parameters below
ctx.fillRect(bar_x, canvas.height, bar_width, bar_height);
}
}
预期结果:使可视化器仅绘制通过低通滤波器的值
实际结果:根据连接方法的顺序,或者使用低通滤波器播放音频,然后将其应用于分析器节点,或者将其应用于音频而不是分析器节点。
<!doctype html>
<html>
<head>
<style>
div#mp3_player{ width:500px; height:60px; background:#000; padding:5px; margin:50px auto; }
div#mp3_player > div > audio{ width:500px; background:#000; float:left; }
div#mp3_player > canvas{ width:500px; height:30px; background:#002D3C; float:left; }
</style>
<script>
// Create a new instance of an audio object and adjust some of its properties
var audio = new Audio();
audio.src = 'audio/song1.mp3';
audio.controls = true;
audio.loop = true;
// Establish all variables that your Analyser will use
var canvas, ctx, source, source2, context, analyser, fbc_array, bars, bar_x, bar_width, bar_height;
// Initialize the MP3 player after the page loads all of its HTML into the window
window.addEventListener("load", initMp3Player, false);
function initMp3Player(){
document.getElementById('audio_box').appendChild(audio);
context = new AudioContext(); // AudioContext object instance
analyser = context.createAnalyser(); // AnalyserNode method
canvas = document.getElementById('analyser_render');
ctx = canvas.getContext('2d');
// Re-route audio playback into the processing graph of the AudioContext
source = context.createMediaElementSource(audio);
var lowPassFilter = context.createBiquadFilter();
lowPassFilter.frequency = 3;
lowPassFilter.type = 'lowpass';
source.connect(analyser);
analyser.connect(lowPassFilter).connect(context.destination);
//source.disconnect(lowPassFilter);
frameLooper();
}
// frameLooper() animates any style of graphics you wish to the audio frequency
// Looping at the default frame rate that the browser provides(approx. 60 FPS)
function frameLooper(){
window.requestAnimationFrame(frameLooper);
fbc_array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(fbc_array);
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
ctx.fillStyle = '#00CCFF'; // Color of the bars
bars = 100;
for (var i = 0; i < bars; i++) {
bar_x = i * 3;
bar_width = 2;
bar_height = -(fbc_array[i] / 2);
// fillRect( x, y, width, height ) // Explanation of the parameters below
ctx.fillRect(bar_x, canvas.height, bar_width, bar_height);
}
}
</script>
</head>
<body>
<div id="mp3_player">
<div id="audio_box"></div>
<canvas id="analyser_render"></canvas>
</div>
</body>
</html>