我有一个简单的win32程序用于基本的opengl绘图。它将使用gcc进行编译,但是如果我使用g ++,则会出现以下错误:
minimal.c: In function 'HWND__* CreateOpenGLWindow(char*, int, int, int, int, BYTE, DWORD)':
minimal.c:130:24: error: cannot convert 'HDC {aka HDC__*}' to 'HWND {aka HWND__*}' for argument '1' to 'int ReleaseDC(HWND, HDC)'
ReleaseDC(hDC, hWnd);
^
minimal.c: In function 'int WinMain(HINSTANCE, HINSTANCE, LPSTR, int)':
minimal.c:160:24: error: cannot convert 'HDC {aka HDC__*}' to 'HWND {aka HWND__*}' for argument '1' to 'int ReleaseDC(HWND, HDC)'
ReleaseDC(hDC, hWnd);
我不知道为什么它将用gcc编译但在使用g ++时失败?
代码如下:
#include <windows.h> /* must include this before GL/gl.h */
#include <GL/gl.h> /* OpenGL header file */
#include <GL/glu.h> /* OpenGL utilities header file */
#include <stdio.h>
void
display()
{
/* rotate a triangle around */
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2i(0, 1);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2i(-1, -1);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex2i(1, -1);
glEnd();
glFlush();
}
LONG WINAPI
WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
static PAINTSTRUCT ps;
switch(uMsg) {
case WM_PAINT:
display();
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
return 0;
case WM_SIZE:
glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
PostMessage(hWnd, WM_PAINT, 0, 0);
return 0;
case WM_CHAR:
switch (wParam) {
case 27: /* ESC key */
PostQuitMessage(0);
break;
}
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
HWND
CreateOpenGLWindow(char* title, int x, int y, int width, int height,
BYTE type, DWORD flags)
{
int pf;
HDC hDC;
HWND hWnd;
WNDCLASS wc;
PIXELFORMATDESCRIPTOR pfd;
static HINSTANCE hInstance = 0;
/* only register the window class once - use hInstance as a flag. */
if (!hInstance) {
hInstance = GetModuleHandle(NULL);
wc.style = CS_OWNDC;
wc.lpfnWndProc = (WNDPROC)WindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "OpenGL";
if (!RegisterClass(&wc)) {
MessageBox(NULL, "RegisterClass() failed: "
"Cannot register window class.", "Error", MB_OK);
return NULL;
}
}
hWnd = CreateWindow("OpenGL", title, WS_OVERLAPPEDWINDOW |
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
x, y, width, height, NULL, NULL, hInstance, NULL);
if (hWnd == NULL) {
MessageBox(NULL, "CreateWindow() failed: Cannot create a window.",
"Error", MB_OK);
return NULL;
}
hDC = GetDC(hWnd);
/* there is no guarantee that the contents of the stack that become
the pfd are zeroed, therefore _make sure_ to clear these bits. */
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | flags;
pfd.iPixelType = type;
pfd.cColorBits = 32;
pf = ChoosePixelFormat(hDC, &pfd);
if (pf == 0) {
MessageBox(NULL, "ChoosePixelFormat() failed: "
"Cannot find a suitable pixel format.", "Error", MB_OK);
return 0;
}
if (SetPixelFormat(hDC, pf, &pfd) == FALSE) {
MessageBox(NULL, "SetPixelFormat() failed: "
"Cannot set format specified.", "Error", MB_OK);
return 0;
}
DescribePixelFormat(hDC, pf, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
ReleaseDC(hDC, hWnd);
return hWnd;
}
int APIENTRY
WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow)
{
HDC hDC; /* device context */
HGLRC hRC; /* opengl context */
HWND hWnd; /* window */
MSG msg; /* message */
hWnd = CreateOpenGLWindow("minimal", 0, 0, 256, 256, PFD_TYPE_RGBA, 0);
if (hWnd == NULL)
exit(1);
hDC = GetDC(hWnd);
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
ShowWindow(hWnd, nCmdShow);
while(GetMessage(&msg, hWnd, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
wglMakeCurrent(NULL, NULL);
ReleaseDC(hDC, hWnd);
wglDeleteContext(hRC);
DestroyWindow(hWnd);
return msg.wParam;
}
有人可以发表解释为什么g ++编译器会产生HWND HDC错误而gcc编译器接受该代码吗?
答案 0 :(得分:6)
ReleaseDC(hDC, hWnd);
应该是
ReleaseDC(hWnd, hDC);
答案 1 :(得分:3)
HANDLE
宏声明了不同类型的{p> HWND
(HDC
,DECLARE_HANDLE()
等)。定义STRICT
时,其定义如下:
#define DECLARE_HANDLE(name) struct name##__{int unused;}; typedef struct name##__ *name
g ++似乎隐式定义了此定义,因为允许交换不同句柄类型的DECLARE_HANDLE()
版本不需要定义STRICT
,在这种情况下,DECLARE_HANDLE()
则具有此定义:
#define DECLARE_HANDLE(name) typedef HANDLE name
您正在以错误的顺序调用参数ReleaseDC()
。 first 参数是HWND
; second 参数是HDC
。仔细阅读documentation。 STRICT
旨在防止此类编码错误。
这也意味着,您的hDC
已被永久分配。
如果您需要在C ++代码中的句柄类型之间进行转换(不太可能为此需要合理的理由),则将需要以下内容:
HWND hWnd = reinterpret_cast<HWND>(hDC);