我正在尝试将用户的声音与音乐混合并将其保存到文件中。
我创建了2个解码器-1个用于语音,1个用于音乐,然后将它们放入Mixer的输入中。我解码每个帧,然后使用FILE / createWAV / fwrite将其保存到文件中。
当我的歌曲为.wav且与录制的语音(48000/1024)具有相同的sampleRate和samplesPerFrame时,一切都可以完美运行。
但是,当我想使用带有不同参数的.mp3文件(44100/1152)时,最终文件不正确-它被拉伸或发出crack啪声。我认为这是因为我们为每个解码器获取了不同的sampledDecoded,并将其放入混音器或保存到文件中时-这些样本之间的差异缺失了。
据我所知,当我们voiceDecoder->decode(buffer, &samplesDecoded)
执行操作时,它会将samplePosition
移动samplesDecoded
。
我试图做的是使用两个解码器的最小值。但是,根据以上语句,每个循环迭代中的歌曲将丢失(1152-1024 = 128)128个样本,因此我也尝试将songDecoder与voiceDecoder相同:songDecoder->seek(voiceDecoder->samplePosition, true)
,但它导致文件完全不正确。>
总结:当两个解码器的sampleRate和samplesPerFrame不同时,我应该如何处理混合器/ offlineProcessing?
代码:
void AudioProcessor::startProcessing() {
SuperpoweredStereoMixer *mixer = new SuperpoweredStereoMixer();
float *mixerInputs_[] = {0,0,0,0};
float *mixerOutputs_[] = {0,0};
float inputLevels_[]= {0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f};
float outputLevels_[] = { 1.0f, 1.0f };
SuperpoweredDecoder *voiceDecoder = new SuperpoweredDecoder();
SuperpoweredDecoder *songDecoder = new SuperpoweredDecoder();
if (voiceDecoder->open(voiceInputPath, false) || songDecoder->open(songInputPath, false, songOffset, songLength)) {
delete voiceDecoder;
delete songDecoder;
delete mixer;
callJavaVoidMethodWithBoolParam(jvm, jObject, processingFinishedMethodId, false);
return;
};
FILE *fd = createWAV(outputPath, songDecoder->samplerate, 2);
if (!fd) {
delete voiceDecoder;
delete songDecoder;
delete mixer;
callJavaVoidMethodWithBoolParam(jvm, jObject, processingFinishedMethodId, false);
return;
};
// Create a buffer for the 16-bit integer samples coming from the decoder.
short int *voiceIntBuffer = (short int *)malloc(voiceDecoder->samplesPerFrame * 4 * sizeof(short int) + 32768);
short int *songIntBuffer = (short int *)malloc(songDecoder->samplesPerFrame * 4 * sizeof(short int) + 32768);
short int *outputIntBuffer = (short int *)malloc(voiceDecoder->samplesPerFrame * 4 * sizeof(short int) + 32768);
// Create a buffer for the 32-bit floating point samples required by the effect.
float *voiceFloatBuffer = (float *)malloc(voiceDecoder->samplesPerFrame * 4 * sizeof(float) + 32768);
float *songFloatBuffer = (float *)malloc(songDecoder->samplesPerFrame * 4 * sizeof(float) + 32768);
float *outputFloatBuffer = (float *)malloc(voiceDecoder->samplesPerFrame * 4 * sizeof(float) + 32768);
bool isError = false;
// Processing.
while (true) {
if (isCanceled) {
isError = true;
break;
}
// Decode one frame. samplesDecoded will be overwritten with the actual decoded number of samples.
unsigned int voiceSamplesDecoded = voiceDecoder->samplesPerFrame;
if (voiceDecoder->decode(voiceIntBuffer, &voiceSamplesDecoded) == SUPERPOWEREDDECODER_ERROR) {
break;
}
if (voiceSamplesDecoded < 1) {
break;
}
//
// Decode one frame. samplesDecoded will be overwritten with the actual decoded number of samples.
unsigned int songSamplesDecoded = songDecoder->samplesPerFrame;
if (songDecoder->decode(songIntBuffer, &songSamplesDecoded) == SUPERPOWEREDDECODER_ERROR) {
break;
}
if (songSamplesDecoded < 1) {
break;
}
unsigned int samplesDecoded = static_cast<unsigned int>(fmin(voiceSamplesDecoded, songSamplesDecoded));
// Convert the decoded PCM samples from 16-bit integer to 32-bit floating point.
SuperpoweredShortIntToFloat(voiceIntBuffer, voiceFloatBuffer, samplesDecoded);
SuperpoweredShortIntToFloat(songIntBuffer, songFloatBuffer, samplesDecoded);
//setup mixer inputs
mixerInputs_[0] = voiceFloatBuffer;
mixerInputs_[1] = songFloatBuffer;
mixerInputs_[2] = NULL;
mixerInputs_[3] = NULL;
// setup mixer outputs, might have two separate outputs (L/R) if second not null
mixerOutputs_[0] = outputFloatBuffer;
mixerOutputs_[1] = NULL;
mixer->process(mixerInputs_, mixerOutputs_, inputLevels_, outputLevels_, NULL, NULL, samplesDecoded);
// Convert the PCM samples from 32-bit floating point to 16-bit integer.
SuperpoweredFloatToShortInt(outputFloatBuffer, outputIntBuffer, samplesDecoded);
// Write the audio to disk.
fwrite(outputIntBuffer, 1, samplesDecoded * 4, fd);
// songDecoder->seek(voiceDecoder->samplePosition, true);
}
// Cleanup.
closeWAV(fd);
delete voiceDecoder;
delete songDecoder;
delete mixer;
free(voiceIntBuffer);
free(voiceFloatBuffer);
free(songIntBuffer);
free(songFloatBuffer);
free(outputFloatBuffer);
free(outputIntBuffer);
}
谢谢!
答案 0 :(得分:0)
您需要使用SuperpoweredResampler类来匹配采样率。两个输入都还需要一个循环缓冲区,因为在许多情况下可用的样本数量将不匹配。
答案 1 :(得分:0)
好的,所以我设法使其工作。我做了@Gabor提出的建议,但没有完全起作用。我所缺少的是通道-我必须将其包含在缓冲/移位操作中,现在还可以!