我一直在使用Google,并试图找到一个答案。但是我什么也没想出来。
private static void OnSceneGUI(SceneView sceneView)
{
// var mousePos = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
// Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
Ray ray = Camera.current.ScreenPointToRay(Event.current.mousePosition);
Debug.Log("Screen: " + ray);
}
这是我想出现在,找到鼠标的位置。
我的目标是找到mousePos,然后将playerPos重置为我的鼠标所在的位置。
[MenuItem("MyMenu/DevTools/ResetPlayer #r")]
private static void ResetPlayer()
{
var player = GameObject.Find("Player");
Transform playerPos = player.GetComponent<Transform>();
Vector3 reset = new Vector3(-7, 0, 0);
playerPos.position = reset;
}
目前,我只想出了如何重设到固定位置。
我在这个编辑器非常新的编码,所以我感谢所有帮助我能! :)
答案 0 :(得分:1)
好的,所以终于弄清楚了该怎么做! 我只是在这里分享我的结果,以防将来有人被卡住。 :)
static Vector3 resets;
private static void OnSceneGUI(SceneView sceneView)
{
Vector3 distanceFromCam = new Vector3(Camera.main.transform.position.x,
Camera.main.transform.position.y,
0);
Plane plane = new Plane(Vector3.forward, distanceFromCam);
Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
float enter = 0.0f;
if (plane.Raycast(ray, out enter))
{
//Get the point that is clicked
resets = ray.GetPoint(enter);
//Debug.Log("Mouse Pos" + resets);
}
}
这是按钮和快捷键的快捷键。
[MenuItem("MyMenu/DevTools/ResetPlayer #r")]
private static void ResetPlayer()
{
var player = GameObject.Find("Player"); // Find Player GameObject.
Transform playerPos = player.GetComponent<Transform>(); // Get the Transform from PlayerGO and make it to a Transform playerPos.
//Vector3 resets = new Vector3(-7, 0, 0); // Define the hardcoded position you want to reset the player to.
playerPos.position = resets; // Set playerPos to a hardcoded position.
}