我正在尝试使用Canvas和Picture Recorder创建图像。
我能够使用正确输出两个圆圈的图像。
c.drawCircle(offset, 20.0, paint);
c.drawCircle(offset2, 20.0, paint);
但是使用以下代码将返回空白图像
c.drawImage(imagetoDraw, offset3, paint);
这就是我导入 imagetoDraw 资产
的方式 getImageFromAsset(){
rootBundle.load("images/1.jpg").then( (bd) {
Uint8List lst = new Uint8List.view(bd.buffer);
ui.instantiateImageCodec(lst).then( (codec) {
codec.getNextFrame().then(
(frameInfo) {
imagetoDraw = frameInfo.image;
print ("bkImage instantiated: $imagetoDraw");
}
);
});
});
}
我想念什么?
完整代码:
import 'package:flutter/material.dart';
//import 'package:path_provider/path_provider.dart';
import 'dart:ui' as ui;
import 'dart:typed_data';
import 'dart:async';
//import 'dart:io';
import 'package:flutter/services.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Image _image;
ui.Image imagetoDraw;
@override
void initState() {
super.initState();
_image = new Image.network(
'https://www.google.com/images/branding/googlelogo/2x/googlelogo_color_120x44dp.png',
);
getImageFromAsset();
}
getImageFromAsset(){
rootBundle.load("images/1.jpg").then( (bd) {
Uint8List lst = new Uint8List.view(bd.buffer);
ui.instantiateImageCodec(lst).then( (codec) {
codec.getNextFrame().then(
(frameInfo) {
imagetoDraw = frameInfo.image;
print ("bkImage instantiated: $imagetoDraw");
}
);
});
});
}
_generateImage() {
_generate().then((val) => setState(() {
_image = val;
}));
}
Future<Image> _generate() async {
ui.PictureRecorder recorder = new ui.PictureRecorder();
Canvas c = new Canvas(recorder);
var rect = new Rect.fromLTWH(0.0, 0.0, 100.0, 100.0);
c.clipRect(rect);
final paint = new Paint();
paint.strokeWidth = 2.0;
paint.color = const Color(0xFF333333);
paint.style = PaintingStyle.fill;
final offset = new Offset(10.0, 10.0);
final offset2 = new Offset(90.0, 90.0);
final offset3 = new Offset(30.0, 30.0);
c.drawCircle(offset, 20.0, paint);
c.drawCircle(offset2, 20.0, paint);
c.drawImage(imagetoDraw, offset3, paint);
var picture = recorder.endRecording();
final pngBytes = await picture
.toImage(100, 100)
.toByteData(format: ui.ImageByteFormat.png);
var image = Image.memory(pngBytes.buffer.asUint8List());
return image;
}
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
_image,
],
),
),
floatingActionButton: new FloatingActionButton(
onPressed: _generateImage,
tooltip: 'Generate',
child: new Icon(Icons.add),
),
);
}
}
答案 0 :(得分:0)
这似乎是一个与 GPU 相关的问题,如评论中所述,flutter run --enable-software-rendering
可以是一种解决方法。我已经在本地尝试过,它运行良好,没有问题。