我正在尝试使用Canvas从两个现有图像创建一个新图像
要实现第一个问题,就是使用drawImage在Canvas上绘制“资产图像”。这是我面临的问题。
drawCircle正常工作,但是要按照以下代码使用drawImage,则会输出空白图像。
我是使用Canvas和进行实验的新手,任何帮助表示赞赏。
完整代码。
import 'package:flutter/material.dart';
//import 'package:path_provider/path_provider.dart';
import 'dart:ui' as ui;
import 'dart:typed_data';
import 'dart:async';
//import 'dart:io';
import 'package:flutter/services.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Image _image;
ui.Image imagetoDraw;
@override
void initState() {
super.initState();
_image = new Image.network(
'https://www.google.com/images/branding/googlelogo/2x/googlelogo_color_120x44dp.png',
);
getImageFromAsset();
}
getImageFromAsset() async {
imagetoDraw = await load('images/loading.png');
print('...getImageFromAsset done');
}
Future<ui.Image> load(String asset) async {
ByteData data = await rootBundle.load(asset);
ui.Codec codec = await ui.instantiateImageCodec(data.buffer.asUint8List());
ui.FrameInfo fi = await codec.getNextFrame();
return fi.image;
}
_generateImage() {
_generate().then((val) => setState(() {
_image = val;
}));
}
Future<Image> _generate() async {
ui.PictureRecorder recorder = new ui.PictureRecorder();
Canvas c = new Canvas(recorder);
var rect = new Rect.fromLTWH(0.0, 0.0, 100.0, 100.0);
c.clipRect(rect);
final paint = new Paint();
paint.strokeWidth = 2.0;
paint.color = const Color(0xFF333333);
paint.style = PaintingStyle.fill;
final offset = new Offset(50.0, 50.0);
// c.drawCircle(offset, 40.0, paint);
c.drawImage(imagetoDraw, offset, paint);
var picture = recorder.endRecording();
final pngBytes = await picture
.toImage(100, 100)
.toByteData(format: ui.ImageByteFormat.png);
var image = Image.memory(pngBytes.buffer.asUint8List());
return image;
}
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
_image,
],
),
),
floatingActionButton: new FloatingActionButton(
onPressed: _generateImage,
tooltip: 'Generate',
child: new Icon(Icons.add),
),
);
}
}
答案 0 :(得分:0)
图像资产路径似乎是问题所在。我不能肯定地说,因为这里没有pubspec.yaml
资产声明。
假设您已在assets:
- assets/images/image_01.png
- assets/images/image_02.jpg
中添加资产,如下所示:
pubspec.yaml
在这种情况下,您需要指定资产“ assets / images / image_01.png”的路径。
表示imagetoDraw = await load('assets/images/image_01.png');
文件中定义的确切路径。
即就您而言,Image.asset('assets/images/image_01.png');
提示:您可以直接使用 String newVersion = null;
try {
Document document = Jsoup.connect("https://play.google.com/store/apps/details?id=" + getPackageName() + "&hl=en")
.timeout(30000)
.userAgent("Mozilla/5.0 (Windows; U; WindowsNT 5.1; en-US; rv1.8.1.6) Gecko/20070725 Firefox/2.0.0.6")
.referrer("http://www.google.com")
.get();
if (document != null) {
Elements element = document.getElementsContainingOwnText("Current Version");
for (Element ele : element) {
if (ele.siblingElements() != null) {
Elements sibElemets = ele.siblingElements();
for (Element sibElemet : sibElemets) {
newVersion = sibElemet.text();
}
}
}
}
if (onlineVersion != null && !onlineVersion.isEmpty()) {
if (Float.valueOf(currentVersion) < Float.valueOf(onlineVersion)) {
//show anything
final String appPackageName = getApplicationContext().getPackageName(); // getPackageName() from Context or Activity object
try {
startActivity(new Intent(Intent.ACTION_VIEW, Uri.parse("market://details?id=" + appPackageName)));
} catch (android.content.ActivityNotFoundException anfe) {
startActivity(new Intent(Intent.ACTION_VIEW, Uri.parse("https://play.google.com/store/apps/details?id=" + appPackageName)));
}
}
}
从资产中获取图像。
我引用的来源:Load Image from assets in flutter
我希望这会有所帮助。