我正在用Erlang进行并发编程,在这里我试图在两个用户之间交换消息。因此,我已经对一组消息进行了硬编码,这些消息作为一个消息从user1逐一发送到另一个user2,我正在从键盘上读取输入,并将该输入作为对user1的答复。但是在执行它时,输入不会被接受,并且消息传递会在没有输入的情况下继续进行,并在所有过程完成后最后要求输入。
-module(third).
-import(lists,[nth/2]).
-export([start/0,user2/5,user1/3,inp/1]).
inp(P) ->
{ok, [S]} = io:fread("entry: \n", "~s"),
P ! S.
user2(0, USERID1,_,_,_) ->
USERID1 ! bye,
io:format("finish");
user2(N, USERID1,Mess,Rep,K) ->
USERID1 ! {message, self(),Mess,K},
receive
reply ->
S=self(),
spawn(third, inp, [S])
end,
user2(N-1, USERID1,Mess,Rep,K+1).
user1(Mess,Rep,K) ->
receive
bye ->
io:format("conversation over");
{message, USERID2,Mess,K} ->
io:format("~p~n",[nth(K,Mess)]),
USERID2 ! reply,
user1(Mess,Rep,K+1)
end.
start() ->
Mess=["HEY","sup","how are you","yhank you","bye"],
USERID1=spawn(third, user1, [Mess,Rep,1]),
spawn(third, user2, [5,USERID1,Mess,Rep,1]).
如何等待输入,然后传递该消息。 执行启动模块后,输出如下-
1> c(third).
{ok,third}
2> third:start().
"HEY"
<0.77.0>
entry:
"sup"
entry:
entry:
"how are you"
entry:
entry:
"yhank you"
entry:
entry:
"bye"
entry:
finishentry:
entry:
conversation overentry:
提示输入时,应等待输入,然后继续。
答案 0 :(得分:1)
稍后给出的版本会按您的预期工作-至少我认为是这样,因为您的问题和代码中都没有很多注释。
它包含2个修改:
'''
-module(third).
-export([start/0,user2/4,user1/2,inp/1]).
inp(P) ->
S = io:get_line("entry: \n"),
P ! S.
user2(0, USERID1,_,_) ->
USERID1 ! bye,
io:format("finish");
user2(N, USERID1,Mess,K) ->
USERID1 ! {message, self(),Mess,K},
io:format("user2 wait for reply~n"),
receive
reply ->
S=self(),
inp(S)
end,
user2(N-1, USERID1,Mess,K+1).
user1(Mess,K) ->
receive
bye ->
io:format("conversation over");
{message, USERID2,Mess,K} ->
io:format("~p~n",[lists:nth(K,Mess)]),
USERID2 ! reply,
user1(Mess,K+1)
end.
start() ->
Mess=["HEY","sup","how are you","yhank you","bye"],
USERID1=spawn(third, user1, [Mess,1]),
user2(5,USERID1,Mess,1).
'''
但是,在您的示例中,两个用户进程并没有真正通信:它们不检查消息,并且每次都交换完整的消息集合。我建议您检查该其他版本,默认情况下,在进行5次交流之后,用户1关闭了聊天,但用户2可以通过输入消息“再见”来停止聊天。
'''
-module(third).
-export([start/0,user2/1,user1/1]).
user2(USERID1) ->
S = io:get_line("entry: \n"),
USERID1 ! {message, self(),S},
io:format("user2 wait for reply~n"),
maybe_continue_user2(USERID1,S).
maybe_continue_user2(_,"bye\n") ->
io:format("User2 ends the chat~n");
maybe_continue_user2(USERID1,_) ->
receive
{reply,"bye"} ->
io:format("bye, close chat~n");
{reply,Mess} ->
io:format("user2 got ~p~n",[Mess]),
user2(USERID1)
end.
user1([]) ->
io:format("User1 ends the chat~n");
user1([H|T]) ->
receive
{message,_,"bye\n"} ->
io:format("user 1: conversation over~n");
{message, USERID2,Mess} ->
io:format("~p~n",[Mess]),
USERID2 ! {reply,H},
user1(T)
end.
start() ->
Mess=["HEY","sup","how are you","thank you","bye"],
USERID1=spawn(third, user1, [Mess]),
user2(USERID1).
'''
用户2停止聊天的示例:
9> third:start().
entry:
hi
user2 wait for reply
"hi\n"
user2 got "HEY"
entry:
how are you?
user2 wait for reply
"how are you?\n"
user2 got "sup"
entry:
bye
user2 wait for reply
user 1: conversation over
User2 ends the chat
ok
10>
答案 1 :(得分:0)
看看是否有帮助:
-module(my).
-compile(export_all).
start() ->
register(user1, spawn(my, user1, [["Hello!", "How are you?", "Bye"]]) ),
register(user2, spawn(my, user2, []) ),
start_finished.
user1([]) ->
{user1, terminated};
user1([String|Strings])->
timer:sleep(500), %% See discussion below.
user2 ! String,
receive
Reply -> io:format("user1 received: ~s~n", [Reply])
end,
user1(Strings).
user2() ->
receive
"Bye" -> io:format("Bye~n");
Msg ->
Prompt = io_lib:format("~s~n>>> ", [Msg]),
Reply = io:get_line(Prompt),
user1 ! Reply,
user2()
end.
在外壳中:
~/erlang_programs$ erl
Erlang/OTP 20 [erts-9.3] [source] [64-bit] [smp:4:4] [ds:4:4:10] [async-threads:10] [hipe] [kernel-poll:false]
Eshell V9.3 (abort with ^G)
1> c(my).
my.erl:2: Warning: export_all flag enabled - all functions will be exported
{ok,my}
2> my:start().
start_finished
Hello!
>>> Hi there!
user1 received: Hi there!
How are you?
>>> Good, and you?
user1 received: Good, and you?
Bye
3>
我不确定为什么需要进行timer:sleep()
呼叫,但是它可以防止导致io:get_line()
出现故障的某些竞争状况。
答案 2 :(得分:-1)
从stdin读取的代码。您可以在单独的过程中启动它
spawn(third, inp, [S])
每次user2进程收到“答复”原子
用户输入的结果将被发送到user2进程,并且永远不会使用。